Version 1.0.14 | Last Updated
3 weeks ago

Adds various new Creeps & Weirdos to the world of Noita, including new characters such as:
The Master of Mallards, the species of Porings, bigger scarier Elemental Wizards and much more to explore for yourself!
(For a full list, view the document here, big spoilers)
Implements 82 new enemies, 5 new bosses and 12 attainable trophies to unlock.. but maybe there could be a few more hidden secrets too.
Adds 36 new spells if you can conquer powerful foes.
And an extra 5 more for free unlocked by default.
With maybe a bit more for you to find too.
Seasonal events include:
April Fools April 1st to 3rd
MoCreeps Birthday July 20th to 22nd
Halloween October 15th to 31st
Smissmass December 15th to 31st

Compatiable with:
Worse Enemies
New Enemies [Must be higher in load order than MoCreeps for tower compatibility]
New Biomes & Secrets
Alternate Biomes
Volcano Biome
Flesh Biome
Copi's Things [Must be higher in load order than MoCreeps, or some enemies may break]
Conjurer
Noitavania
Nightmare
Purgatory (recommended over nightmare for encountering bosses)
Twitch Integration
Chemical Curiosities
Spell Evolutions [Must enable Spell Evolutions compatibility mode in the mod settings]
Removable Perks
& Should be compatiable with most, if not all other mods if More Creeps is put below them.
Also fixes the missing Icemage spawn in the frozen vault.

Full Enemy Documentation here: (Big Spoilers)
https://docs.google.com/document/d/1IBhkBI9ZPdZP4Sxx59ilYKo4DXgsQ2fxBfcbWveaIyo/edit?usp=sharing
This mod doesn't override any existing files, it is safe to put at the bottom of your load order for maximum compatibility.
Supported languages: English, русский, 日本語
If you wish to support my work in a tangiable manner, you can donate here:
https://ko-fi.com/congalyne
I don't expect you to under any circumstances and appreciate you playing donated or not, thankyou for playing everyone
Testimonies:
"It's like if Noita got an update, remember waking up to those?" - Aliasbot
"I like it this is cool" - Tanksy Plays
"I can tell you put a lot of thought into this" - Xytio
"I love it!" - RationalEMP
"Ayy yo This dude's riding a minecart" - Voksivs
"It was fun! I hated it, but it was fun!!" - Vexilus_
"More is more, what can go wrong?" - Moriko Yumi
"This is a well thought out mod because it feels very Noita. which is hard to do as a modder" - DunkOrSlam
1.0.0: Initial Release
1.0.1: Various Fixes
Pandora's Chest can now only drop Cursed Orb Barrage if a Divine Being has been defeated
Reduced Enchanted Duck's melee attack damage
Cat Immortality is now enabled by default by popular request
Glu Slugs now have ragdolls
Blob cave now spawns slightly more to the left to guarantee it doesn't sometimes spawn behind Extremely Dense Rock
Fixed Titan Blob's Emissive
Porings now have ragdolls
1.0.3 Various Fixes
Fixed missing ragdolls for desert-themed porings & swamp porings
Angelings & Devilings now disintegrate on death again, divine beings are not needing of leaving corpses
Fixed Typo in settings, 'an MOTD' to 'a MOTD'
Fixed tnt minecart riders not giving bonus gold on death
Optimised cat meowing
Fixed Rich Hiisi Hobos using the wrong ragdoll sprites
Fixed nightmare & purgatory versions of Divine Being not spawning in Alternate Biomes
Fixed Angeling spawnrate not being boosted if other mods are enabled
New wand: Mana Battery, rarely attained through generosity
1.0.4
Fixed nightmare & purgatory versions of Divine Being not spawning in Alternate Biomes
Fixed Angeling spawnrate not being boosted if other mods are enabled
Fixed Abandoned Orchestra spawning outside it's area in Purgatory
Fixed unused progress log sprite being unattainable
Swamp Porings now drop double gold to compensate for their increased stats when encountered
Musical Strike & Reverberation now reveal musical beings
Halloween event now starts on the 22nd instead of the 11th
Slightly Reduced health dropped from Giant Centipedes
Slightly increased Lukki Poring spawnrate in Lukki Lair
Increased Colossal Blob's explosive resistance
Blob & Angry Blob no longer create ragdolls if spawned from Colossal blob, should help reduce lag when instantly killing the boss
Increased Esoteric Being's durability... dammit Alias, those things weren't meant to be overpowered by normal means
Significantly increased Angeling & Deviling health
Colossal Blob no longer spawns in the Tower
Blobs spawned from the Creepy Blob should no longer create ragdolls, this should help prevent lag when instantly killing the creep
Polymorph Crystal no longer spawn in Heaven
1.0.4
Fixed nightmare & purgatory versions of Divine Being not spawning in Alternate Biomes
Fixed Angeling spawnrate not being boosted if other mods are enabled
Fixed Abandoned Orchestra spawning outside it's area in Purgatory
Fixed unused progress log sprite being unattainable
Swamp Porings now drop double gold to compensate for their increased stats when encountered
Musical Strike & Reverberation now reveal musical beings
Halloween event now starts on the 22nd instead of the 11th
Slightly Reduced health dropped from Giant Centipedes
Slightly increased Lukki Poring spawnrate in Lukki Lair
Increased Colossal Blob's explosive resistance
Blob & Angry Blob no longer create ragdolls if spawned from Colossal blob, should help reduce lag when instantly killing the boss
Increased Esoteric Being's durability... dammit Alias, those things weren't meant to be overpowered by normal means :p
Significantly increased Angeling & Deviling health
Colossal Blob no longer spawns in the Tower
Blobs spawned from the Creepy Blob should no longer create ragdolls, this should help prevent lag when instantly killing the creep
Polymorph Crystal no longer spawn in Heaven
1.0.5
Added unique interaction for attempting to cast mass materia conversion on itself
Ceiling Fungi's minions now create significantly less gas
Ceiling Fungus now stop creating minions if they already have 5 alive at once
Fixed infinite rat duplication exploit
Weak Hisii shotgunners can now hop into carts
1.0.6
Improved mod compatibility with chemical curiosities, chemical liquid bubbles may now spawn around the world if the mod is installed
Slightly lowered chance of cursed orb barrage spawning in shops
Reduced ceiling fungi's damage
Slightly reduced ceiling fungi minion's hp
Modified Cold Gazer's spawns
1.0.6.1
Lowered polymorph crystal spawnrate in Newgame+
Fixed Ghostly Vision not revealing ethereal beings
1.0.7
Removed some weaker & passive enemies from Pandora' Chest
Boosted Cold Gazer's spawn rate
Minibosses now have their health boosted by boss health multiplier by a reduced amount (50% of normal value)
Seasonal MOTDs now rotate every hour instead of every day
Giant Centipedes now drop less hearts on death, 2 instead of 2-3
Centipedes should now shake the screen more to better warn of their coming
Fixed Pandora's Chest hijacking your inventory after opening
Reduced amount of small blobs spawned by Colossal Blob
1.0.8 "The Micro Manadrain Update"
Split shot is now rarer at lower tiers
Custom Materials now use name localisations, meaning their names will now appear in Fungal Shifts
Mana drain crystals now replace polymorph crystals in the snowy chasm
Chemical Curiosity material bubbles now spawn more frequently
Reduced health of weak porings
NG+ Polymorph crystals have been replaced with manadrain crystals
1.0.9
Added an extra hint gylph near earth essence, in Hell's gold room
Fixed various Crystals creating ragdolls in rare circumstances
Significantly reduced particles made by enraging aura to save performance
Slightly reduced polymorph crystal spawnrate in Temple of the Art
Reduced Chaotic Poly crystal spawnrate
Adjusted polymorph crystals.. they now have a bigger delay between polymorphs, they should now hopefully feel less disastrous to travel through at high speeds
The polymorph crystals have been hard to balance when the player is moving fast, the reason for this is the need to be responsive for when the player steps inside their aura and gets polymorphed, this is normally fine as the player has enough time to see the crystal's aura before stepping inside.
However when the player's moving at high speeds it becomes... hard, I can't just ask if the player is moving fast because of how many different ways there are to move at fast speeds internally.
If I could, I would add a delay to being polymorphed if you're moving very fast, like spamming teleport bolt, using a modded spell to increase your velocity or through some other means, but the hard part is both successfully detecting if you're moving fast.
1.0.10 (The Cooler Compatibilities update)
Optimised some niche entities
Slightly increased giant fairy's animation speed
Fixed Sewer Standalone compatibility not properly populating
Buffed health of some enemies if they spawn in modded space biomes
Fixed some entities having the deprecated tag "sleezebag"
Fixed Mod Compatibility with Noitavania
Fixed Mod Compatibility with Spell Evolutions
1.0.11
Further longterm Compatibility updates
Esoteric Beings are now completely immune to projectile & slice damage
Esoteric Beings are now completely immune to critical damage
Updated settings to give better description of health multiplier setting
Updated Mass Fire & Mass Jarate sprites to have smoother colour transition
Fancified settings menu
Fixed aqua mines not purifying Toxic Sludge reliably
Fixed ukko hamis appearing from TriHams when playing with Worse Enemies
Fixed Minecart Rider Hisii not receiving nightmare/purgatory HP boost
Slightly optimised polymorph crystals... oh, and completely reworked them to be fair when travelling at high speeds
Fixed chaotic polymorph crystals bullying their younger sibling
1.0.12
Fixed Lukki Porings not having their health boosted in Nightmare/Purgatory
Fixed Glu Slugs bleeding pixels between sprites
Very slightly increased weak poring's health
Russian Translation Added
Добавлен русский перевод
05/11/2022 Hotfix:
Fixed mod not loading if conjurer compatibility was enabled
Increased durability & lowered spawnrate of Polymorph Crystals in Heaven
Fix text too big for window in russian version and add hp string - BlueBerryy
1.0.14
Many fixes & balance changes
1.1.0 - The Secret Update!
Added 5 new environmental hazards
Added 12 new creeps
Added 1 new boss
Added 8 new twitch events
Added 6 new spells
Added 1 new perk
Added a new seasonal event: April Fools!
Added new biome variation to the world, explore the same biomes in wildly different ways!
Birthday event now occurs during July, this is when the mod first started being worked on.
Pandora's Chest now has more permanent effects
Added a new welcoming message for new users to Mo Creeps
Added a new essence to the world...
Red sand is now considerably more palatable...
The gods have added something divine to the world...
Long Change log:
https://docs.google.com/document/d/1itawN-U7xCXA1NWYBZT46eArcbivZh839QwK7BQ0sas/edit?usp=sharing
1.1.1
Many post-release fixes and minor balance changes
Various additional hints for secrets placed around the world
Slightly modified the taste of red sand to be more akin to banana than the previous taste of cinnamon
1.1.2
Slightly reduced area eaten by portal trap
More Creeps bosses now scale their HP based off the current NG+ level
Modified Greater Coldgazer's loot table
Modified Hiisi Hobo's loot table
Minor Aesthete of Heat changes
Targetter effect now lasts much longer
Fixed Master of Mallard's summoned ducks occasionally attacking their own master
Aesthete of Heat is no longer immune to slice damage
Aesthete of Heat now has a fancy death animation
Aesthete of Heat now has slightly better resistance to recursive damage attacks (Very clever mr. Vexilus_)
Fixed Aesthete of Heat taking immense damage with boss health multipliers turned on during phase transitions
Fixed Aesthete of Heat not dropping intended loot in Nightmare or Purgatory mode
Fixed Aesthete of Heat occasionally creating duplicate statues in trophy room
1.1.1.1
Fixed Aesthete of Heat not appearing in the progress log
Increased likelyhood of cats sneezing
1.1.1.2
Trophies are no longer affected by gravity
Credits Scene added for beating the mod
You now gain wand tinkering after doing... something
1.1.2.1
Fixed Delusional creatures being polymorphable
Fixed Master of Transmutation being serialised (basically, never unloaded)
Fixed bug sometimes preventing Creature Shifts from occurring
Added new creatures to the Creature Shift list
Divine liquid now lasts slightly longer when consumed, but it's stains wear off faster
1.1.3
Added Japanese Translation provided by Slack (tt.v/discordine_slack)
Knowledge of Kings spell no longer appears in Conjurer
Added sound effect for alt fire teleport spells failing to cast when the wand doesn't have enough mana
Slightly reduced health of Magic Devourers appearing in the Temple of the Art
Creatures of the same faction can now infight if afflicted by targetter
Minecart Hiisi no longer have buoyant minecarts
Freezing Enlightened Alchemist now produces 40% more freezing vapour
Added an extra hint for a secret inside an place of plentiful wood
Drastically reduced Divine Being's shield cooldown
Drastically reduced Aesthete of Heat's healing phase cooldown
Drastically reduced Status Ailment Drone's extinguish cooldown
Drastically increased maximum number of fairies which can be onscreen at once
End Credits for beating the mod now scroll slightly slower
Fixed Delusional Creatures being seen by other creatures... they're only inside your head afterall
Fixed some enemies not being affected by Destruction
Fixed Whisps being vulnerable to fire damage
Fixed creatures getting angry at poor innocent (immortal) cats
Fixed Aesthete of Heat's deathcross attack not being indicated for users playing with very low particle count
Fixed Hyper Fungal Shift's sprite being a little too fungusy
Code optimisations from Copi
Code optimisations from Conga Lyne
1.1.3.1
Fixed JP Translations not appearing with Spell Evolutions compatibility
Giga Bomb can now be used with bombs materialised
1.1.4.0
Various updates, view full list on the steam page
Instructions
Place into Noita/mods folder
Unzip
Folder name inside of /mods should be "Mo_Creeps"
init path should be like so:
Noita/mods/Mo_Creeps/init.lua
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