Adds a spell to save your player so that when you die, or otherwise enter a new game, your saved player is reloaded, allowing you to continue a run even after death.
Pretty simple, also has a config for toggling whether the spells spawn at the start of the run.
The backup spell saves the player, the clear backup spell clears the backup. (for if you want to start a fresh run)
This mod will not work with any "polymorph immunity"-type perks, and may not work with the poly mage immunity (haven't tested this)
There also seems to be something weird going on with Spell Labs' "No Death" option