A fork of All Weapons Useful Rebalance by https://modworkshop.net/user/18848
Warning: MAY mark you has a cheater to some DAHM hosts. Use with Caution.
Also, I wouldn't recommend using the mod on difficulties below 145+, as all the design changes were based on 145+ gameplay.
Edits the properties of the less used, and less fun weapons in the game. I'll list some basic reasoning for the changes.
Compact-5:
Made to feel unique from the Mark-11 by decreasing it's firerate, but increasing damage. A Little Brenner that will help you on long range maps.
Mark-11:
Made to feel unique from the Compact-5 by increasing its firerate, but massively increasing recoil. A spray and pray type weapon that'll work best on closed cornered maps with lots of places for enemies to crowd up.
Locomotive:
Overall increased reliability while not making it a reinbeck in the secondary slot. Ammo still isn't great, but you luckily have slightly better ammo pickup. Still the best weapon for close cornered maps like First World Bank.
Brenner:
Overall decreased recoil and spread, but lowered damage. This way you can finally hit the side of a barn, but you're not outmatching the damage output of the other automatic primaries. Best used in medium range maps when ememies crowd up together a lot.
Stryk:
A reliable pistol that does the least damage, but has the firerate to make up for it. Best used to take out Dozer's fast and effeciently. (also fixes a bug left in by Overkill copying the properties of the AMCAR when making the gun)
The Following Guns have the same stats from All Weapons Useful Rebalance.
B9-S:
Minor buffs all around. Still very accurate and best used to take out snipers.
Crosskill:
Damage and Accuracy buffs. Now acts very similarly to the Bronco, however it takes twice as many shots to kill and has a faster reload.
-----------------------------------------------------------Changes Found Below-----------------------------------------------------------
-----------------------------------------------------------Compact 5-----------------------------------------------------------
--Compact 5 Ammo
tweak_data.weapon["mp5"].AMMO_MAX = 120 --from 150 (20% decrease)
--Compact 5 Damage
tweak_data.weapon["mp5"].DAMAGE = 2 --from 1.15 (174% increase)
--Compact 5 Firerate
tweak_data.weapon["mp5"].auto.fire_rate = 0.15 --from .1 (600) to .15 (400)
--Compact 5 Accuracy
tweak_data.weapon["mp5"].spread.standing = 2 --from 3.5 (+42.9% ACC)
tweak_data.weapon["mp5"].spread.crouching = 1.428 --from 2.5 (+28.6% ACC)
tweak_data.weapon["mp5"].spread.steelsight = 0.972 --from 1.7 (+51.4% ACC)
tweak_data.weapon["mp5"].spread.moving_standing = 2.572 --from 4.5 (-28.6% ACC)
tweak_data.weapon["mp5"].spread.moving_crouching = 2.172 --from 3.8 (-8.6% ACC)
--Compact 5 Recoil
tweak_data.weapon["mp5"].kick.v.standing = 0.25 --from 0.45 (+44.4% STB)
tweak_data.weapon["mp5"].kick.v.crouching = 0.22225 --from 0.4 (+11.1% STB)
tweak_data.weapon["mp5"].kick.v.steelsight = -0.25 --from -0.45
tweak_data.weapon["mp5"].kick.h.standing = 0.25 --from 0.45
tweak_data.weapon["mp5"].kick.h.crouching = 0.22225 --from 0.4 (+11.1% STB)
tweak_data.weapon["mp5"].kick.h.steelsight = 0.25 --from 0.45
--Compact Crosshair
tweak_data.weapon["mp5"].crosshair.standing.offset = 0.2855
tweak_data.weapon["mp5"].crosshair.standing.moving_offset = 0.3426
tweak_data.weapon["mp5"].crosshair.standing.kick_offset = 0.3997
tweak_data.weapon["mp5"].crosshair.crouching.offset = 0.2284
tweak_data.weapon["mp5"].crosshair.crouching.moving_offset = 0.2855
tweak_data.weapon["mp5"].crosshair.crouching.kick_offset = 0.3426
-----------------------------------------------------------Mark 11-----------------------------------------------------------
--Mark 11 Damage Output
tweak_data.weapon["mac11"].DAMAGE = 1.15-- from 1.3
tweak_data.weapon["mac11"].auto.fire_rate = 0.05-- from 0.066 (909) to 0.05 {1200)
--Mark 11 Recoil
tweak_data.weapon["mac11"].kick.v.standing = 1.5 --from 0.5 (300% increase)
tweak_data.weapon["mac11"].kick.v.crouching = 1 --from 0.4 (250% increase)
tweak_data.weapon["mac11"].kick.v.steelsight = 1 --from -0.75 (133.33% increase)
tweak_data.weapon["mac11"].kick.h = {}
tweak_data.weapon["mac11"].kick.h.standing = 1.5 --from 0.5 (300% increase)
tweak_data.weapon["mac11"].kick.h.crouching = 1 --from 0.4 (250% increase)
tweak_data.weapon["mac11"].kick.h.steelsight = 1 --from -0.75 (133.33% increase)
-----------------------------------------------------------Locomotive-----------------------------------------------------------
--Locomotive Ammo
---tweak_data.weapon["mossberg"].AMMO_MAX = 24
tweak_data.weapon["mossberg"].AMMO_PICKUP = {-1, 2} --from 0,1 (Same odds of getting ammo, just more likely to gain more)
--Locomotive Damage
tweak_data.weapon["mossberg"].DAMAGE = 6 --from 4
--Locomotive Damage Dropoff
tweak_data.weapon["mossberg"].damage_near = 500
tweak_data.weapon["mossberg"].damage_far = 3000 --from 2000 (150% increase)
-----------------------------------------------------------Brenner-----------------------------------------------------------
--Brenner Spread
tweak_data.weapon["hk21"].spread.standing = 2 --from 2.5 (20% decrease)
tweak_data.weapon["hk21"].spread.crouching = 2 --from 2.5 (20% decrease)
tweak_data.weapon["hk21"].spread.steelsight = 1 --from 2.5 (60% decrease)
tweak_data.weapon["hk21"].spread.moving_standing = 3.2 --from 4 (20% decrease)
tweak_data.weapon["hk21"].spread.moving_crouching = 2.8 --from 3.5 (20% decrease)
--Brenner Accuracy
tweak_data.weapon["hk21"].kick.v.standing = 0.8 --from -1 (20% decrease)
tweak_data.weapon["hk21"].kick.v.crouching = 0.72 --from -.9 (20% decrease)
tweak_data.weapon["hk21"].kick.v.steelsight = 0.52 --from -0.65 (20% decrease)
tweak_data.weapon["hk21"].kick.h.standing = 0.64 --from -0.8 (20% decrease)
tweak_data.weapon["hk21"].kick.h.crouching = 0.56 --from -0.7 (20% decrease)
tweak_data.weapon["hk21"].kick.h.steelsight = 0.52 --from -0.65 (20% decrease)
--Brenner Muzzleflash
tweak_data.weapon["hk21"].muzzleflash = "effects/particles/weapons/rifle/muzzleflash" --from "effects/particles/weapons/hk21/muzzleflash"
--Brenner Damage
tweak_data.weapon["hk21"].DAMAGE = 2 --from 2.5 (20% decrease)
-----------------------------------------------------------B9-S-----------------------------------------------------------
--B9-S Ammo, Pickup & Damage
tweak_data.weapon["beretta92"].AMMO_MAX = 70 --from 56
tweak_data.weapon["beretta92"].AMMO_PICKUP = {2, 3}
tweak_data.weapon["beretta92"].DAMAGE = 1.15 --from 1
--B9-S Accuracy
tweak_data.weapon["beretta92"].spread.standing = 2 --from 3.5 (Bonus +42.9% ACC)
tweak_data.weapon["beretta92"].spread.crouching = 1.4 --from 3.5 (Base +30% ACC)
tweak_data.weapon["beretta92"].spread.steelsight = 0.8 --from 1.4 (Base +60 ACC)
tweak_data.weapon["beretta92"].spread.moving_standing = 2 --from 3.5
tweak_data.weapon["beretta92"].spread.moving_crouching = 2 --from 3.5
--B9-S CrossHair
tweak_data.weapon["beretta92"].crosshair.standing.offset = 0.2
tweak_data.weapon["beretta92"].crosshair.standing.moving_offset = 0.6
tweak_data.weapon["beretta92"].crosshair.standing.kick_offset = 0.4
tweak_data.weapon["beretta92"].crosshair.crouching.offset = 0.1
tweak_data.weapon["beretta92"].crosshair.crouching.moving_offset = 0.6
tweak_data.weapon["beretta92"].crosshair.crouching.kick_offset = 0.3
-----------------------------------------------------------Crosskill-----------------------------------------------------------
--Crosskill Ammo, Pickup & Damage
tweak_data.weapon["c45"].AMMO_MAX = 40
tweak_data.weapon["c45"].AMMO_PICKUP = {1, 2}
tweak_data.weapon["c45"].DAMAGE = 3 --from 1.5
--Crosskill Accuracy
tweak_data.weapon["c45"].spread.standing = 3 -- from 4,5 (Bonus +33.3% ACC)
tweak_data.weapon["c45"].spread.crouching = 2.1 --4,5 (Base +31,1% ACC) (Modded +30% ACC)
tweak_data.weapon["c45"].spread.steelsight = 1.2 --1,7 (Base +62.2% ACC) (Modded +60% ACC)
tweak_data.weapon["c45"].spread.moving_standing = 3.5
tweak_data.weapon["c45"].spread.moving_crouching = 3.5
--Crosskill CrossHair
tweak_data.weapon["c45"].crosshair.standing.offset = 0.3
tweak_data.weapon["c45"].crosshair.standing.moving_offset = 0.6
tweak_data.weapon["c45"].crosshair.standing.kick_offset = 0.4
tweak_data.weapon["c45"].crosshair.crouching.offset = 0.1
tweak_data.weapon["c45"].crosshair.crouching.moving_offset = 0.6
tweak_data.weapon["c45"].crosshair.crouching.kick_offset = 0.3
-----------------------------------------------------------Stryk-----------------------------------------------------------
--Stryk Ammo, Pickup & Damage
tweak_data.weapon["glock"].AMMO_MAX = 100--from 56 (178.5% increase)
tweak_data.weapon["glock"].AMMO_PICKUP = {4,8} -- from 5,7 (Luck has a greater sway in the heist)
tweak_data.weapon["glock"].DAMAGE = 1.5 --from 1 (150% increase)
--Stryk CrossHair
tweak_data.weapon["glock"].crosshair.standing.offset = 0.3
tweak_data.weapon["glock"].crosshair.standing.moving_offset = 0.5
tweak_data.weapon["glock"].crosshair.standing.kick_offset = 0.6
tweak_data.weapon["glock"].crosshair.crouching.offset = 0.2
tweak_data.weapon["glock"].crosshair.crouching.moving_offset = 0.5
tweak_data.weapon["glock"].crosshair.crouching.kick_offset = 0.3
--Stryk Steelsight Zoom
tweak_data.player.stances.glock.steelsight.zoom_fov =false -- from true (removes the bug left by Overkill allowing aiming zoom on the gun)