When starting a new run, there is a chance a random event will occur, these include: random fungal shift, getting a random item, you bleed a random material, rainbow farts? And much more...
All the events are stored in the events.lua file, where you can add your own, just copy the basic structure of an event:
{ -- Example event
message = "Cool stuff", -- The message that will display at the start if this event is chosen.
description = "Some cool stuff happened", -- Optional, will show under the main message
probability = 40, -- Probability of this event being chosen (percentage)
event = function(player_entity)-- You can put whatever you like in here, but don't change the arguments
ConvertMaterials("water", "gold")
end
},
Just a silly little mod that makes it more fun to start a new run, any suggestion is welcome!