For some reason, so many of The Robot's interactions with HP items surmounts to just... gaining barely enough casings to buy a blank on the first floor, which is somehow supposed to make you feel better about getting an item out of a chest that is nearly completely useless.
This mod doesn't entirely overhaul HP items for the Robot, HOWEVER, all HP Up items will now give the Robot a piece of armour, similarly to how Master Rounds function.
Item Changes
The following items now give the Robot armour:
Magic Sweet
Pink Guon Stone
Ring of Miserly Protection (see further below for additional effects)
Monster Blood
Heart Holster
Heart Lunchbox
Heart Locket
Heart Bottle
Heart Purse
Heart of Ice
Gun Soul
Riddle of Lead
Yellow Chamber (gives 2 armour pieces instead of 1)
Super Meat Gun
The Ring of Miserly Protection has been made to work with Armour the same way it affects normal character's hearts. Collecting it grants 2 armour, but spending money or dropping it will remove 2 armour. If the player is only has 2 armour left, only 1 is taken upon drop/purchase, and if the player only has 1 armour left, dropping/purchasing has no penalty.
Shrine Changes
Peace Shrine
Sacrificing a gun to the Peace Shrine as the Robot now gives 1 armour. Chance Shrine
If the player randomly rolls the 'Renewed' or 'Bolstered' effect, they are given 1-2 armour. (Whereas in vanilla those effects do nothing for the Robot).