this is a collection of some (but not all) of the mutators i have made for DAHM.
mutator_bank_spawns: allows dozers and shields to spawn from the elevators in the vault hallway. intervals on all the spawnpoints there are changed to 5 seconds for consistency.
mutator_dozer_cap_increase: increases the bulldozer cap by 1. can only be used on OVERKILL and above as those are the only difficulties (in vanilla anyway) that dozers can spawn regularly on.
mutator_green_bridge_access: allows dozers and shields to spawn between prisoner trucks 3 & 4 and allows them to climb up to the ground floor on the scaffolding.
mutator_heat_street_access: allows dozers and shields to spawn behind the brick wall at inkwell industrial and from the trucks behind the riot fences at inkwell and allows them to spawn from the trucks and behind the corner past the final set of riot fences at the top of armitage ave.
mutator_jules_experience: increases the global spawn cap to an absurd level even though the game clearly can't handle more than 40 active cops max.
mutator_sla_spawns: enables unused container yard rooftop spawn that scripted bulldozers can spawn from.
mutator_suburbia_faster_truck_spawns: sets the interval on all swat truck spawns to 2 seconds from 5 seconds (wilson's beachside one has 10 seconds for some reason)
mutator_str_spawns: enables unused repeller spawns at the top of armitage ave. 20s interval between spawns with the acrobatic access.
(DAHM) My mutators
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Publish Date3 years ago
Last Updated3 years ago
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