Meleeing in raid sometimes suck as you're getting bombarded with explosives and getting punched with bullets. With this mod melee damage and knockdown is amplified, making it more reliable so to speak.
Changes:
Grenades; high knockback
Concrete and M24 grenades swing the nade itself, dealing 150 damage now
you hold the d343 amd mills grenade in hand to punch people to deal 50 damage now
you punch with other hand and deal 25 damage now
Secondary;
TT33 and Shotty hits enemy with stock that deals 240 damage
c96,webley,m1911,welrod hits enemy with punch that deals 100 damage
Primary;
ARs(carbine,garand,stg44) will deal 150 damage
LMGs(m1918,bren,dp28,mg42) will deal 300 damage
SMGs(sten,sterling,thompson,mp38) will deal 120 damage
Rifles(m1903,mosin,lee_enfield,kar_98k) will deal 180 damage
Shotguns except the double barrel(auto-5,m1912,ithaca) will deal 120 damage
Double Barrel Shotgun will deal 360 damage
Melee; min dmg/max dmg-min knockdown/max knockdown
Knifes: 150/200-300/400 with charge of 2 sec and range of 225
Knuckle Knifes: 200/300-200/300 with charge of 2 sec and range of 185
Brass Knuckles: 100/150-5000/7500 with 1 sec charge and 150 range
Mace/Machete: 300/900-0/0 with 6 sec charge time and 275 range