A PD2/Hotline Miami + hinether's Remixer themed Zuma map collab by me and hinether!
This map uses the unused Sprite function, which functions similarly to Cutout.
The difference being:
Spritecan use a seperate image, allowing for an overlay.Cutoutadds a mask in the level using the level background. This is the preferred way to make tunnels, but could look weird in certain scenarios.
Applying and playing the level
Place these in the levels.xml file:
<Graphics id="eyeremix" curve="eyeremix-1" curve2="eyeremix-2" curve3="eyeremix-3" image="eyeremix" dispname="Evil Eye">
<Sprite image="path2" pri="2" x="0" y="0" />
<Sprite image="path3" pri="3" x="0" y="0" />
</Graphics>
<Level graphics="eyeremix" progression="standard" />
<Settings id="lvl_ee_mh" speed="1.75" start="40" repeat="2" single="4" score="6000" bombfreq="5650" accfreq="2050" backfreq="6250" slowfreq="3350" slowfactor="6.50" partime="50"/>
<Settings id="lvl_ee_nm" speed="1.3125" start="20" repeat="2" single="2" score="4500" bombfreq="4237.5" accfreq="1537.5" backfreq="4687.5" slowfreq="2512.5" slowfactor="6.50" partime="50"/>
This map has two difficulties: Normal and Mayhem.
Since Zuma Deluxe ignores the colors parameter and only adds colors based on the temple, you HAVE to place it in the correct temple.
For Normal, place the level at Temple 2 / Quetzal Quatl (stages 4, 5 and 6) and for Mayhem, place the level at Temple 3 or 4 (stages 7, 8, 9, 10, 11 and 12).
Normal:
stage4 = "eyeremix,claw,riverbed,targetglyph,blackswirley,turnaround"
diffi4 = "lvl_ee_nm,lvl42,lvl43,lvl44,lvl45,lvl46"
Mayhem:
stage7 = "eyeremix,claw,riverbed,targetglyph,blackswirley,turnaround,longrange"
diffi7 = "lvl_ee_mh,lvl72,lvl73,lvl74,lvl75,lvl76,lvl77"
and load the associated level.
Credit and thanks to hinether for the path and hinether's Remixer (a Luxor Amun Rising mod), the inspiration for this level.
Map made by CrushyGreenRen (Discord: CrushyGreenRen#1539).
YOU ARE NOT ALLOWED TO USE THIS IN ANY OF YOUR MODS!

