A random path idea that popped up in my head a few days ago and I gave it a Zen Garden theme.
This map uses the unused `Sprite` function, which functions similarly to `Cutout`.
The difference being:
- `Sprite` can use a seperate image, allowing for an overlay.
- `Cutout` adds a mask in the level using the level background. This is the preferred way to make tunnels, but could look weird in certain scenarios.
**Applying and playing the level**
Place these in the `levels.xml` file:
```
<Graphics id="bloom" curve="bloom" image="bloom" dispname="Oriental Bloom" gx="326" gy="217">
<Sprite image="tunnelrocks" pri="2" x="0" y="0" />
<Cutout image="tunnels" pri="1" x="0" y="0" />
</Graphics>
<Level graphics="bloom" progression="dual" />
```
to apply level, replace StageProgression's "spiral" in stage1, like this:
```
stage1 = "bloom,claw,riverbed,targetglyph,blackswirley"
diffi1 = "lvl11,lvl12,lvl13,lvl14,lvl15"
```
and load Level 1-1 (or whatever level you put the map in - it's best to put it in 1-1) - open Adventure and click on the first door of Temple of Zukulkan (bottom temple, left doorway).
Map made by CrushyGreenRen (Discord: CrushyGreenRen#1539).
**__YOU ARE NOT ALLOWED TO USE THIS IN ANY OF YOUR MODS!__**
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