A mod that adds some (hopefully interesting) items to the game. As of now, there are 19 passive items, 9 active items, and 2 guns.
These items are:
__Passives:__
**Repurposed Shell Casing** (B tier) - When the player overkills an enemy, the extra damage is added to the player's next shot. Can be triggered multiple times in a row.
**Popcorn** (B tier) - Each enemy killed adds a chance for shots to fire 2 to 4 times the number of projectiles.
**Heroic Cape** (Excluded, only obtainable from Tattered Cape) - Boosts damage, fire rate, reload speed, movement speed, dodge roll speed, and dodge roll damage. Also grants contact damage immunity.
**Tattered Cape** (B tier) - Rooms now have a chance to spawn red caped bullet kin. Sparing 5 of these bullet kin will replace Tattered Cape with Heroic Cape in the player's inventory.
**Hungry Clips** (B tier) - Killing an enemy now refills the clip of the player's current gun (does not refund ammo). Slightly reduces reload time.
**Distribullets** (A tier) - Each shot's damage is distributed evenly to every enemy in the room. Slightly increases most offensive stats.
**White Bullet Cell** (C tier, Item concept and description by Uly) - The more you kill an enemy, the more damage you will do to that specific type of enemy.
**Strawberry Jam** (D tier) - Jammed enemies have a high chance of being instantly charmed. Increases curse by 1.
**Cheese Ammolet** (B tier, Item concept by C5ys) - Blanks have a high chance to encheese each enemy in the room.
**Gundromeda Pain** (D tier, sprite and item concepts by DragunBoi) - Every enemy's maximum health (and sprite size) is changed to a random value between 60 and 120 percent. This value is random for each enemy.
**Winchester's Hat** (D tier) - Charms enemies in a radius upon active item use. If the player participates in a Winchester game, the Prize Pistol gains infinite ammo
**Carrot** (A tier) - Increases range of sight (camera zooms out a little bit), damage, projectile speed, and projectile range.
**Showoff Bullets** (A tier) - Adds bouncing, piercing, homing, and a faster projectile speed to the player's bullets, at the cost of a small amount of damage.
**Jammomancer's Hat** (C tier, item concept by Jammed Bug) - Spawns a friendly Jammomancer that increases damage and movement speed. Also applies a jammed shader to most of the player's bullets.
**Flaming Skull** (D tier, sprite concept by DragunBoi) - Doubles the player's current curse (or increases it by 5 if the player has less than 1 curse) but prevents it from being further raised. Also grants fire immunity.
**Gungeon Wind** (B tier) - Has a chance to reveal all rooms, including secret rooms, each floor. (Yeah it's boring, but it was one of my first items. Besides, it's better than Cartographer's Ring, I promise).
**Friendship Bracelet** (C tier) - Increases the player's damage stat for each companion owned.
**Life Cube** (A tier) - Applies the Life Orb effect to all guns. However, reloading does half of the enemy's health instead of the full value.
**Bleaker** (S tier) - Grants immunity to status effects and makes enemies spill a random goop upon death. Standing in a goop now boosts a certain stat, depending on the goop.
__Actives:__
**Telegunesis** (C tier) - Pulls enemies towards the player and slows down enemy bullets while active.
**Rewind** (A tier, item and sprite concepts by Uly) - Sends the user back to their previous room. Restores any health, armor, blanks, and ammo lost in the room before using the item. Master Rounds can be obtained again even if the player took damage before using the item.
**Overpill** (S tier) - 3 uses. On each use, permanently condenses the clip of the player's current weapon into 1 bullet. This bullet does as much damage as the entire clip would do normally, and uses up as much ammo as well.
**Shotgun Energy Drink** (A tier) - Boosts multiple stats by an increasing amount each time it is used. While not active, however, the player suffers a relapse and gets their stats decreased slightly.
**Bowler's Briefcase** (A tier) - Spawns chests in exchange for keys. (Read its Ammonomicon entry for more details)
**Fatal Optics**(A tier) - While active, slows down time but prevents the player from moving or shooting. When the player presses the fire button, damage proportionate to the elapsed active time will be dealt to every enemy in a radius . (Seems complicated, but just use it and you'll understand). Increases curse by 1.
**Micro Enhancement** ( B tier) - Boosts damage dealt by companions by a significant amount while active. If the player does not have any companions, their own damage is boosted instead.
**Targeting Specs** (S tier) - Applies super-homing and boosts offensive stats while active.
**Gun Shredder** (B tier, Functional concept by DragunBoi) - Eats the user's current gun and gives a boost to their damage stat depending on the tier of the eaten gun.
__Guns:__
**Rhythminator** (B tier) - An automatic gun that has multiple active reload markers, spcaed out in intervals. (You have to keep the beat to hit all of them)
**Glass Prince's Cannon** (Starting weapon) - The starting weapon of my custom character The Glass Prince. Basically, it's infinite ammo glass cannon with a heavy nerf to damage.
To spawn my items in-game, type **give bb:item_name** into the console.
The source code of my mod can be found [here.](https://github.com/BleakBubbles/A-Bleaker-Item-Pack)
__Acknowledgements__
A huge thank you to all the lovely people who ~~basically made~~ helped me with making my mod. They are, in no particular order:
* SpecialAPI
* Bl4ckHunter
* N0tAB0t
* Cel (UnstableLesbian)
* Blazeykat (download Prismatism)
* Some Bunny
* Round King (Fallen Beholder)
* Glaurung
* Nevernamed
* An3s
* Skilotar
* Neighborino
* Uly
* Warrior1x1
* DragunBoi
* Scythe
* Felpo
* KyleTheScientist
* Jammed Bug
* C5ys
* Everyone else in the ETG Discord server.
Finally, thanks to **YOU** for downloading my mod (if you're reading this and you haven't yet, go hit that big green button). It means a lot to me. Any feedback is greatly appreciated!
v0.1.7:
* Added Rhythminator
* Fixed White Bullet Cell breaking the game
* Fixed something else but I forgot what it was
v0.1.6:
* Added Repurposed Shell Casing
* Fixed Carrot
* Fixed Overpill
* Did some other things as well, probably
v0.1.5:
* Added Popcorn
* Added Telegunesis
* Fixed some other stuff
v0.1.4:
* Added Heroic Cape
* Added Tattered Cape
* Fixed Flaming Skull doubling the player's curse everytime it is dropped and picked up
* Rewind now requires 1500 damage to charge
v0.1.3:
* Added Hungry Clips
* Fixed Strawberry jam auto-eating pedestal mimics and destroying its dropped items
* Fixed Distribullets counting the Gripmaster as a damageable enemy
* Changed Gundromeda Pain's health and size boundaries to 60 and 120 percent instead of 60 and 110 percent
* Overpill now has 5 uses instead of 3
v0.1.2:
* Added Distribullets
* Fixed/Improved my code in a lot of areas (Thanks SpecialAPI)
v0.1.1:
* Added White Bullet Cell
* Fixed guns reverting to original clip capacities if dropped after using Overpill on them
v0.1.0:
* Added Rewind
* Added at least 1 synergy to all of my passive items
v0.0.6:
* Added Cheese Ammolet
* Added Strawberry Jam
* Gundromeda Pain now randomizes enemy sprite size as well as health
v0.0.5:
* Added Bleaker
* Fixed Winchester's Hat soft-locking the game by permanently charming enemies in an invincible state
* Fixed Jammomancer's Hat glitching out with weapons that have no projectile sprites
* Fixed Carrot zooming in on the character too much when the camera zooms in
v0.0.4:
* Added the Glass Prince's Cannon, the starting weapon for my custom character The Glass Prince.
v0.0.3:
* Added Gun Shredder
* Added Gundromeda Pain
* Changed Overkill Bullets from a Passive item to an Active item (From Overkill Bullets to Overpill) that has 3 uses
v0.0.2:
* Added Carrot
* Added Winchester's Hat
v0.0.1:
* Added Jammomancer's Hat
* Added Showoff Bullets
* Overkill Bullets now breaks the boss damage cap inherently
* Changed Fatal Optics' sprite
v0.0.0:
* Nothing yet. It's a fresh, new mod!
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