This is a mod for Enter The Gungeon that adds new rooms to spice or ~~salt~~ your Gungeon runs.
**__IMPORTANT: __**Update the [Custom Rooms Mod](https://modworkshop.net/mod/27087) as it has recently updated with a lot of new things that I will be using.
**__ALSO IMPORTANT:__** You can now store rooms inside of folders and the Current Custom Room Mod will be able to read them and use them in room generation. From now on my room pack will come inside a folder that you can easily just put in.
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**Contents** :
Adds **431?** New rooms.
Floor specific :
29 Rooms for the Keep.
36 Rooms for Gungeon Proper.
30 Rooms for Forge.
37 Rooms for Mines.
28 Rooms for Hollow.
28 Rooms for Hell.
21 Rooms for Abbey.
23 Rooms for Oubliette.
Non-Floor specific :
49 Chest Rooms.
52 Secret Rooms.
19 Shrine Rooms.
10 Trap Rooms.
Multiple Combat Rooms.
A Fair amount of other Non-Floor specific rooms of varying rarity and weirdness.
14 "Augean" Rooms. ||Marked with both green and purple lanterns, these rooms are extra difficult with rewards.||
1 Special secret room ||that makes you wonder if I was fully concious making it. ||
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**Whats being worked on currently**
Burnout on custom rooms. Will return on unspecified date.
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**How to install.**
1. Download Mod The Gungeon if you haven't already, downloadable [here.](https://https://modthegungeon.eu/)
2. Download [Kyles Custom Room Mod](https://modworkshop.net/mod/27087#description) . Place this mod into the Mods folder in your Gungeon directory. This mod allows the game to load custom rooms.
3. Run the game *once*. If everything works, (assuming I haven't made a mistake in telling you how to install it.) The game should create a folder in its directory called CustomRoomData.
4. Download the mod, and place all of the .room files into the CustomRoomData folder.
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**FaQ**
*Will you add more rooms?* - Yes, hopefully.
*The maths in the amount of rooms you have doesn't add up.* -Either I forgot to update the mod page or I have a small brain. Probably both.
*One of your rooms is too difficult/broken in some way.* - Tell me which room and I'll look into it. Unless its THAT one secret room.
*How do you make your own rooms?* - [Kyles Custom Room editor](https://modworkshop.net/mod/27087#description) can be downloaded here.
*Why does the ||Rainbow Chest inside the wall|| secret room exist?* - ( :
**Of note: Some rooms may be a bit wonky/weird/BS. Due to my small brain, things like that will pop up so notify me if somethings wrong. These rooms currently span through my whole room making time so there currently will be less fun/anger-inducing rooms.** I'll try to fix them tho.
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V 5.1: -Fixed some chest rooms from spawning in wrong places.
-Made a lot of combat rooms Hubs, hopefully they spawn more.
-Nerfed trap rooms.
v 5.0 Only 35 new rooms.
-4 Mines rooms.
-3 Augean rooms.
-9 Chest rooms.
-8 Secret rooms.
-1 Shrine room.
-5 Shop rooms.
-1 Trap room.
-7 Special rooms.
V 4.6: Now in a folder!
-Lots of changes to enemy wave sizes/amount.
-Nerfs to trap rooms.
-Slight layout changes for some rooms + new decoratives.
-Altered rarity of certain rooms like chest rooms, shrine rooms, etc.
-Some chest rooms will spawn now because I actually checked on them.
-Some chest rooms will now NOT replace combat rooms.
-Augean Room nerfs.
V 4.5: Now using tne new version of the Custom Rooms mod. New decoratives in existing rooms.
V 4.4: -Made a change in a Proper room to be less messy due to weird slime/pitfall traps combo.
-Removed an accidental extra chest in a chest room.
-Removed some exploding barrels from a chest room.
-Changed the layout/spawns of a Hell Room.
-Made a room in Hell have more nicer walls.
-Gave a secret room some extra pickups.
-Fixed an accidental firetrap placement where it couldn't be seen.
-Some minor fixes/changes to most recent chest rooms added.
V 4.3: -Changed layout of an Augean room to be less clumsy.
-Fixed the chest placement in 2 chest rooms.
-Made a room in Hell easier.
-Placed a platform in a chest room, just to make it look like one.
-Rebuilt an old chest room.
-Removed a special room from appearing in the Abbey.
-Replaced a singular tile in a Keep room with a floor one to keep diagonal consistency.
-Made a trolly room rarer.
V 4.1: Added a change that I should have added already. Reduced spawnrate of a chest room.
V 4.2: -Nerfed 5 trap rooms for being too trolly/ bullshit.
-Reworked entirely a reward trap room, now it's optional and hopefully doesnt graphically bug out on some floors.
-Nerfed a specific chest room, again.
-Removed some guranteed chest tiers from certain chest rooms. Some still have it, to an extent.
-Removed a room from spawning in Hell.
-Removed a single, useless wave of enemies from a room in the Forge.
4.0: 110 New rooms.
9 Abbey.
14 Forge.
15 Hell.
13 Hollow.
16 Keep.
16 Mines.
7 Oubliette.
12 Proper.
6 Chest Rooms.
2 Trap Rooms.
V 1.0 Changes: Made the cursed red chest room a bit less bullshit. Reduced rarity of 2 chest rooms.
V 2.0 Changes: Nerfed 2 specific chest rooms with combat. Made a special combat room rarer.
V 3.0 Changes: Made a chest room rarer and have less pickups. Made a chest room have 1 less chest.
V 3.2: Invisible alterations to most rooms that *should* slightly affect room gen. Alteredsome rarites of other rooms.
V 3.1: Some changes to chest rooms related to spawn weight, layout and pickups. Changed weight of some special rooms.
V 3.0: 76 New Rooms.
12 Rooms in Abbey.
16 Rooms in Oubliette.
13 Chest Rooms.
3 Secret rooms.
1 Shop and Shrine Room.
5 New Special rooms.
25 New variations for existing rooms. 5 Forge, 3 Hell, 4 Hollow, 2 Keep, 4 Mines and 5 Proper.
V 2.5.4: Made 3 Chest Rooms rarer. Gave one of those 1 happy pickups.
V 2.5.3: Moved a chest room variant into the trap room category. Lets hope it spawns as one.
v 2.5.2: Put some rooms im hypothethical wheelchairs to they dont get oicked for the room sports team as often. Made a room in bullet hell enemy friendly as they would get awkwardly stuck on a random platform.
V 2.5.1: Added a singular slab in a chest room to indeed tell you that its a chest room.
V 2.5: Last time I balance room weights I swear.
-Reweighed some special rooms. This includes chest rooms. IF I SEE THAT ROOM ONE MO-
-Fixed 2 Chest rooms that were tagged as normal combat rooms instead of reward rooms.
-IMPORTANT: Rebalanced some Augean rooms. What I mean by that is I made some harder. (:
-Made a*** M E G A B R A I N*** trap room slightly less *** M E G A B R A I N*** .
V 2.4: If I have to update the room weight one more time im gonna die AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
V 2.3: Fixed the issue with just about every single room being pretty rare, with a questionable amount of rooms being RARER than the ||High Dragunfire Room||. Im just that much of a smallbrain. One room was, if my math was correct, 80 times rarer than the ||High Dragunfire Room||. 80 TIMES AAA-
V 2.2: Altered the rarity of EVERY combat room and most chest room. I'm not jealous, YOU are! *sobs*
V 2.1: Marked new shop rooms as weird shop rooms as my small brain didn't realize that Standard shop meant punting Bello out of the shop hierarchy. Altered their spawn rates.
V 2.0: 81 New Rooms. (11 Of Which are Variants of existing rooms.) (Provided separate download for new rooms, for testing purposes.)
-3 Augean Rooms
-5 Forge Rooms, 1 Variant.
-5 Hell Rooms, 2 Variants.
-6 Hollow Rooms, 2 Variants.
-1 Keep Rooms, 1 Variant.
-8 Mines Rooms, 3 Variants.
-12 Proper Rooms, 2 Variants.
-6 Chest Rooms.
-3 Secret Rooms.
-5 Shop Rooms.
-4 Shrine Rooms.
-4 Trap Rooms.
-19 Other Special Rooms.
-Some Chest rooms made rarer.
V 1.3.4.1: Fixed a room with flame traps that were secretly ghosts. Dark Soul'ed an existing chest room.
V 1.3.4: Fixed a softlock by adding Variants of that room that allow access while still feeling like you only get 1 type of shrine. Added those 2 softlock rooms as secret rooms instead as they prevent that type of softlock.
V 1.3.3.1: Fixed an issue in a chest room where the turrets would miss the wall and attack the player like 2-dimensional killer bees in a 2.5 Dimensional space. Fixed it again while still keeping the turrets.
V 1.3.3: Reduced spawn rate of just about every currently existing combat room. Fixed 5 rooms that did not have a tag for what floor to generate on. 5 Rooms! Also moved a combat room I said was Keep exclusive into the 'Special' category because it spawned on 4 different floors.
V 1.3.2: Some more rooms changed. Again, thanks to Hotklou. Considering slowing down updates to work on new rooms.
V 1.3.1: 2 rooms changed. Thanks again Hotklou.
V 1.3: Thanks to Hotklou (Seriously big thanks!) lots of rooms have had visual/gameplay changes and some new rooms added. Currently recommend downloading this version.
V 1.2.3: Balance changes related to Augean Rooms.
V 1.2.2: Made a specific Augean romm slightly larger. All current Augean rooms are now more rare.
V 1.2.1: Fixed a chest room to function better.
V 1.2: Altered and reduced spawnrate of almost all special rooms (Shrines, secrets, chest rooms, etc.)
Currently fixed 2 rooms that had no tag for which floor to spawn on. (Might find more idk)
Removed the self-imposed rule of only one wave of enemies in Augean rooms.
V 1.1: Several Room fixes, slight layout changes and some new variants of secret rooms. Also 1 new Room in the Keep as a variant to a room.
V 1.0: Uploaded.
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