Items for the Hollow Knight character. All items are inaccessible through normal gameplay and can be only accesed with MtG console or Custom Characters Mod.
Source Code: https://github.com/SpecialAPI/KnightItems
Items:
- Void Heart - Passive item. Adds 2 heart containers, but doubles damage dealt to you. Also if you are healed by half of heart, it will round up healing to full heart.
- Soul Vessel - Active item. Whenever you damage an enemy, it will slowly charge up. When a total of 80 damage is dealt to enemies, it will recieve a charge. It can recieve maxiumum of 3 charges. When you use it, it will remove a charge and release the Vengeful Spirit spell. There is a 15% chance to instead cast the Shade Soul, which is twice as effective.
If the item is obtained through the character loadout it needs to be dropped and picked up to work. Otherwise it won't charge.Fixed in the recent patch. - Shade Cloak - Makes you unable to deal dodgeroll damage. Multiplies dodgeroll speed by 1.28 and dodgeroll distance by 1.31.
- The Nail - Melee weapon. Acts like Wooden Blasphemy, but with increased damage.
SYNERGIES:
Since the version 1.0.7 there are custom synergies in the game. To celebrate my discovery about custom synergies, I will tell the details about them:
- "Truly Vengeful"; Combination: Soul Vessel + Bullet Idol. Effect: when taking damage, it will fully refill soul vessel's charges.
- "Soul Cloak"; Combinaion: Shade Cloak + Gunboots. Effect: every 2 dodgerolls it will shoot a weakened shade soul in the direction opposite of your dodgeroll.
- "Very Sharp Shadow"; Combination: Shade Cloak + Blast Helmet/Armor of Thorns/Live Ammo. Effect: allows you to deal damage with the dodgeroll, disabling the negative effect of the Shade Cloak.
- "The Two Blades"; Combination: The Nail + Blasphemy. Effect: Swinging the Nail will shoot 2 blasphemy projectiles with a ~30 degrees offset. The synergy will also work with the nailmodes where nail doesn't shoot itself (the "hungry" and "normal" nailmodes). The synergy will also be activated by the Lich's Eye Bullets.
Item ID's: spapi:void_heart for Void Heart, spapi:soul_vessel for Soul Vessel, spapi:shade_cloak for Shade Cloak and spapi:the_nail for The Nail.
Since the version 1.0.4, to change the nail mode you no longer need to download different versions of the mod, you need to change the config file called "nailmode" in the folder "HKItemsConfig" (created by the mod), in the game directory. The modes are:
- "normal" - Default mode. The nail will not destroy bullets nor shoot;
- "grubberfly" - The second mode. The nail will not destroy bullets, but will shoot if the owner is at full health.
- "hungry" - The third mode. The nail will destroy bullets, but will not shoot.
- "super" - The final mode. The nail will destroy bullets AND will shoot.
(When changing modes in the config file, you need to delete all text in the file, and write the name of the mode you want to change to (without quotes))
But if you're playing on the version older than 1.0.4 then you need to install different versions of the mod. Here is the list of the versions:
The "Grubberfly Edition" is a exact copy of the mod, but the difference is the nail shoots projectiles when player is at full health. (alternative to the "grubberfly" mode in the new version)
The "Hungry Edition" is another exact copy of the mod, but the difference is the nail destroys bullets like blasphemy, but doesn't shoot. (alternative to the "hungry" mode in the new version)
The "Hungry Grubberfly Edition" is the final copy of the mod, where the difference is the nail both destroys bullets like blasphemy and shoots when the owner is at full health. (alternative to the "super" mode in the new version)
NOTE: Don't enable all the versions of the mod at once, it will cause some errors.