[b][u]Quality of Life[/u][/b]
[i]This mod requires [url=http://modwork.shop/25742]Ommel[/url] by Zatherz! If you do not have Ommel, this mod will do nothing![/i]
Quality of Life is a mod that aims to reduce the unfairness of Noita by changing, adding and nerfing a wide range of enemies and mechanics.
Over 20 individual issues are addressed by this mod, which is too many to list here in a concise manner. Instead, a comprehensive list of the issues addressed, and the solutions that this mod uses to address those issues, can be found in the [font=Courier New]CHANGES_MADE.txt[/font] file in the mod folder.
[img]https://s5.gifyu.com/images/noita-20191124-124112-405432208-00006725.gif[/img]
[img]https://s5.gifyu.com/images/noita-20191124-144132-679083289-00008324.gif[/img]
[img]https://s5.gifyu.com/images/noita-20191124-153841-907552913-00004529.gif[/img]
[b][u]Config Settings[/u][/b]
The [font=Courier New]CONFIG.xml[/font] file in the mod's folder allows you to manually tweak or enable/disable the majority of changes this mod makes. [font=Courier New]CONFIG_SPEC.txt[/font] contains an explanation of what each individual setting does, and what valid values are.
[img]https://i.imgur.com/UTGpGNt.png[/img]
[b]Feedback wanted! [/b]This mod will only get better with suggestions and feedback, so please let me know of your thoughts on how it can be improved.
[i]Please be aware that this mod is not intended to be a complete overhaul of difficulty, nor is it supposed to radically change the way Noita feels to play. It simply aims to reduce the amount of infuriating experiences and unfair deaths that you may encounter.[/i]
[b]V1.0:[/b] Initial release.
[b]V1.1: [/b]Update 24/10/2019
Additions:
[list]
[*]Suomuhauki will now only spawn after the large red symbol dissipates.
[*]The large red symbol indicating Suomuhauki spawning takes longer to dissipate.
[*]The wands that Kummitus spawn with now scale with the level of the biome it spawns in.
[/list]
[b]V1.2: [/b]Update 24/10/2019-2
Additions:
[list]
[*]Groups of enemies will be spawned with random offsets, instead of all being stacked directly ontop of eachother. (Most notably Konna & Hämis)
[*]Lentolammas and Suhiseva lammas can move & fly faster, and have more health, making it easier to escape while polymorphed as them.
[*]Turso must wait at least 110 frames (~1.83 seconds) between using their ranged tentacle and their other attacks, up from 0 frames.
[*]The particle effects of Turso's and Pikkuturso's freeze AOE attacks now better represent the actual radius of the entity freeze effect.
[/list]
[b]V1.3:[/b] Update 03/11/2019
Additions:
[list]
[*]Minor internal refactoring to allow for modifying Lua files without using a Data File Override.
[*]Kummitus's health is scaled down in earlier areas.
[*]Integrated Spawn Hub mod: Infinite Health and Spell restores will be present on top of the Floating Island above the mountain.
[*]The Health and Spell refreshers in the Holy Mountains are infinite, until you leave or anger the gods.
[/list]Bug fixes:
[list]
[*]Fixed bug causing little to no enemies to spawn in the Mines.
[/list]
[b]V2.0:[/b] Update 24/11/2019
Major changes:
[list]
[*]Redesigned entire mod to be dependant on [url=http://modwork.shop/25742]Ommel[/url] by Zatherz.
[/list]Additions:
[list]
[*]Sacrificing an Emerald Tablet to the Floating Island altar grants a single-use spell and health refresh.
[*]Sacrificing an Emerald Tablet to the Floating Island altar no longer spawns mobs, but still comes with a caveat.
[*]Triggering the Holy Mountain collapse sequence now automagically refreshes spells and health once.
[*]The Holy Mountain exit is now completely blocked off, and automatically opens up when the player approaches.
[*]The Worm Crystal physically repels nearby Worms and Lukki in addition to dissuading the Worm AI.
[*]The Dragon Worm boss now actually causes threat music to play while alive.
[*]Freezing Liquid canisters explode more consistently and propel themselves around with less force.
[*]Bat and Fly sheep from Polymorphine are no longer susceptible to fall damage.
[*]The Player now automatically picks up gold in a large radius.
[*]Heart and Spell pickups no longer have hitboxes and cannot be affected by spells.
[/list]Removals:
[list]
[*]Robot enemies bleed the normal amount of oil again.
[*]Miniblob hitboxes are the normal size again.
[*]Rocket tanks fire normally again.
[*]Thundermages have normal telegraphing again.
[*]Worms and Lukki can destroy terrain again.
[*]Missilecrab rockets have normal homing and activate mid-air again.
[*]The Mountain Floating Island no longer has a pair of infinite refreshers on it.
[*]Holy Mountains no longer have infinite refreshers.
[/list]
[b]V2.1:[/b] Update 28/11/2019
Major additions:
[list]
[*]Added support for a Config File: [font=Courier New]CONFIG.xml[/font] in the mod folder.
[/list]Additions:
[list]
[*]Buffed Vampirism: You will now be healed for some amount when you eat corpses.
[*]Minor refactoring to hopefully improve performance in some cases.
[*]Added [font=Courier New]CONFIG_SPEC.txt[/font] in the mod folder, to explain the contents of [font=Courier New]CONFIG.xml[/font].
[/list]
[b]V2.2:[/b] Update 04/12/2019
Bug fixes:
[list]
[*]Re-added the permanent wand-editing zone on top of the Floating Island, that had been accidentally removed in V2.0.
[/list]
Internal changes:
[list]
[*]Removed a deprecated failsafe, which should improve performance/load time a tiny bit.
[*]Refactored filepaths to future-proof against possible upcoming api restrictions.
[/list]
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