This mod has been ported to Thunderstore. The Modworkshop version will no longer recieve updates. Please use the Thunderstore version instead.
A big thanks to KyleTheScientist, ApacheThunder, Neighborino, ScionOfMemory/Glorfindel , Retrash, Retromation, TheTurtleMelon, Spapi, TankTheta, Nevernamed, NotABot, SomeBunny, BlazeyKat, Skilotar and Eternal Frost for helping with code and/or suggesting ideas and/or contributing sprites! <3
For anyone who may be affected by eye-straining visuals, please use the command
cel toggle_eyestrain in the console to disable those effects!
I highly recomend you get Gungeon Go Brr by ScionOfMemory/Glorfindel. this mod greatly speeds up performance in the game.
Adds 97 items, 1 enemy, and 4 debuffs to Enter the Gungeon: 16 actives, 44 passive items, and 30 guns. (More to be added later)
(Requires Mod The Gungeon)
- Download CelsItems.zip from this page
- Place the .zip file into your Mods folder (Located in your Enter The Gungeon steam directory)
- Delete mods.txt in your Mods folder.
To check if the mod is working, open the Mod The Gungeon console ("~" on Windows). If you installed it properly, "Cel's Items Enabled" should appear in the console.
The items can be found in their respective item pools (Listed under each item). If you want to spawn them in, type: give cel:(item name). (In the console, spaces are replaced by an underscore in item names)
The mod's wiki page: https://enterthegungeon.gamepedia.com/Modding/Cel's_Items
Source code for all this garbage: https://github.com/UnstableStrafe/ChildrenOfKaliber
This ghastly ghoul creates pools of poisonous goop as it floats through out the Oubliette, Black Powder Mines, and Bullet Hell. Bearing a thompson smg and the teleporting abilities of the hollowpoint, mixed with more hp than your standard ghost and a deadly poison trail, this enemy will create new problems for unsuspecting gungeoneers. Be wary, as it can replace a hollowpoint or poisbulon on any of the floors it haunts!
*This enemy was cut from the base game due to it having an attack that wasn't fun to fight against when paired with other enemies. Thankfully, the code and sprites were fully intact, so all i needed to do was replace the old attack with the hollowpoint's teleport attack and give the spectre a poison trail, as well as poison immunity and flight.
**Due to how Gungeon does room waves, only the 1st wave of each room can have spectres replacing other enemies. Yes, it is possible to make it do every wave. No, I will not as it would be beyond painful to do so. No, it is not a bug when the 2nd/3rd/4th/etc wave of a Oub room spawns a regular hollowpoint and not a spectre.
Other Changes: The Ammoconda's dots now have 20hp