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Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_error_init                                      
         payday2_win32_release  (???)     zip_error_init                                      
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                      KERNEL32  (???)     BaseThreadInitThunk                                 
                         ntdll  (???)     RtlInitializeExceptionChain                         
                         ntdll  (???)     RtlClearBits                                        


-------------------------------

Current thread: Main
Script stack:
        _create_statics_unit()  core/lib/utils/dev/editor/coreworlddefinition.lua:921  
                    original()  core/lib/utils/dev/editor/coreworlddefinition.lua:522  
                      create()  @mods/base/req/core/Hooks.lua:264                   
                create_world()  core/lib/utils/dev/editor/worldholder.lua:110       
                    original()  lib/setups/gamesetup.lua:728                        
                   init_game()  @mods/base/req/core/Hooks.lua:264                   
                                core/lib/setups/coresetup.lua:424                   

-------------------------------

System information:
	Application version : 1.143.243
	CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
	DirectX : 12.0 
	GPU : AMD Radeon RX 6600 / amdxn32.dll[31.0.24002.92]
	Language : japanese
	Memory :     32627MB 888KB
	OS : 6.2.9200 () 0x300-0x1 (64 bits)
	Physics : threaded
	Renderer : DX9 threaded
	Sound : Microsoft (スピーカー (2- USB Audio CODEC ))


Application has crashed: C++ exception
[string "lib/units/weapons/raycastweaponbase.lua"]:2536: bad argument #2 to 'min' (number expected, got nil)



SCRIPT STACK

process_ammo() lib/units/weapons/raycastweaponbase.lua:2536
add_ammo_from_bag() lib/units/weapons/raycastweaponbase.lua:2545
AA_take_ammo() lib/units/equipment/ammo_bag/ammobagbase.lua:216
_take_ammo() @mods/Ace of Aces/Hooks/hook.ammobagbase.lua:4
take_ammo() lib/units/equipment/ammo_bag/ammobagbase.lua:169
interact() lib/units/interactions/interactionext.lua:1282
end_action_interact_original() lib/managers/objectinteractionmanager.lua:103
end_action_interact() @mods/VanillaHUD Plus/lua/GameInfoManager.lua:2292
_end_action_interact() lib/units/beings/player/states/playerstandard.lua:2955
_update_interaction_timers() lib/units/beings/player/states/playerstandard.lua:2999
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:1002
update_original() lib/units/beings/player/states/playerstandard.lua:464
update_original() @mods/VanillaHUD Plus/lua/BurstFire.lua:214
master_PlayerStandard_update() @mods/VanillaHUD Plus/lua/VanillaHUD.lua:947
update() @mods/CarryStackerReloaded/lua/hooks/playerstandard.lua:9
original() lib/units/beings/player/playermovement.lua:286
@mods/base/req/core/Hooks.lua:264


-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                      KERNEL32  (???)     BaseThreadInitThunk                                 
                         ntdll  (???)     RtlInitializeExceptionChain                         
                         ntdll  (???)     RtlClearBits                                        


-------------------------------

Current thread: Main

-------------------------------

System information:
	Application version : 1.143.243
	CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
	DirectX : 12.0 
	GPU : AMD Radeon RX 6600 / amdxn32.dll[31.0.24002.92]
	Language : japanese
	Memory :     32627MB 888KB
	OS : 6.2.9200 () 0x300-0x1 (64 bits)
	Physics : threaded
	Renderer : DX9 threaded
	Sound : Microsoft (スピーカー (2- USB Audio CODEC ))


Avatar
Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                      KERNEL32  (???)     BaseThreadInitThunk                                 
                         ntdll  (???)     RtlInitializeExceptionChain                         
                         ntdll  (???)     RtlClearBits                                        


-------------------------------

Current thread: Main

-------------------------------

System information:
	Application version : 1.143.243
	CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
	DirectX : 12.0 
	GPU : AMD Radeon RX 6600 / amdxn32.dll[31.0.24027.1012]
	Language : japanese
	Memory :     32627MB 888KB
	OS : 6.2.9200 () 0x300-0x1 (64 bits)
	Physics : threaded
	Renderer : DX9 threaded
	Sound : Microsoft (スピーカー (2- USB Audio CODEC ))


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