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AK-12
Version 1.17
Last Updated: 01-16-2017, 04:10 PM
MD5: 62049914780568d971e3e09e3301429a
Downloads: 2924
Views: 14476

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Description
Shortlink:
This mod adds AK-12 as standalone assault rifle. Unlock Level: 38
Note. Due lack of burst firemode in PD2 firerate is increased to 700.

Optional fednet icon addon can be downloaded from this link.

BeardLib is required.

Changelog:

1.17
- Corrected ammo pickup rate (U127.1).
- Fixed some barrel extension was not visible on barrel.
1.16
- Added support for "45 Degree Red-dot Sight" and "Reconnaissance Sight" attachments.
- Replaced accuracy penalty on Quad-stack magazine with 20% slower reload.
1.15
- Added support for "GiTS Carry Handle Sight" mod.
- Added support for "Zeiss Z-Point Reflex Sight" mod.
1.14
- Added support for "Coyote Sight" mod.
- Added support for "Hologram sight" mod.
- Added support for "Trijicon ACOG TA31F-RMR Scope" mod.
1.13
- Adjusted stats.
1.12
- Small tweaks.
- Adjusted stats.
1.11
- Small tweaks.
- Added support for upcoming custom sights.
1.1
- Fixed sharp edges on some models.
- Added support for custom sights: Kobra and CompM4s (will be released later).
1.04
- Fixed firing sound when using unsuppressed SVK-12 barrel.
- Fixed SVK-12 model.
1.03
- Fixed unlock level/weapon cost.
1.02
- Fixed missing stance_mod for C-More Railway.
- Added quad stack magazine.

"How to Install Custom Maps, Weapons etc (Beardlib + BLT + Mod_overrides)" tutorial by Master Indigo
Custom weapons will appear as M733/AMCAR or Glock 17/Chimano 88 (depending on weapon slot) for other players.
"AutoFireSoundFix" mod (Fixed version by Offyerrocker) is required to fix incorrect firing sound RPM for custom weapons with changed RPM.
Please posts requests in requests sub forum.
Extract archive content to "mod_overrides".

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License

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09-17-2016, 03:53 PM
@Tenshinen: Custom weapons are more complicated than masks so no possible yet.

09-17-2016, 12:44 PM
Custom masks are possible to be seen by other players who also own the mask mod. Would it be possible to use the same tech for weapons? The way it works for masks is it checks if both players have a mask of a specific ID. Such as "pdth_troll_dallas" for the troll pack. Do weapons have these too?

08-29-2016, 01:32 PM
@prezidento #23: Not possible.

08-29-2016, 12:54 PM
I had no idea that this was even possible, you along with all the other people who made weapons for the game are fantastically amazing!

08-29-2016, 12:52 PM
As for the anims, what about the Saiga-12 animation? The character cocks the gun without looking at the charging handle (he doesnt flip the gun over), so the illusion that he isn't even grabbing the charging handle could be preserved.

08-27-2016, 05:24 PM
Nice work making this look decent in-game.

08-25-2016, 10:38 PM
pls new animation 

08-25-2016, 07:23 AM
I'd love to see the SOCOM from Metal Gear Solid though, originally called the "Heckler & Koch MK23". If you could make that, it'd be much appreciated.

08-25-2016, 07:18 AM
Man, good job! Tried using this, can say it was a great experience.

Love it, keep up the good work.

08-23-2016, 10:22 PM
@Kuky55

http://steamcommunity.com/sharedfiles/fi...=749776351

08-23-2016, 07:56 PM
Can you Please do UMP-45 ?  i love this gun from games but in payday we dont have one, so please

08-23-2016, 05:42 PM
@Dylan: Fixed.

08-23-2016, 05:18 AM
Firing sound is broken when using the SVK-12 kit.

08-22-2016, 04:28 PM
@DerSushy.exe: Sadly stock folds to left and that will clips with reload animations.

08-20-2016, 12:16 PM
Can we get some vertical grips like in Battlefield 4?

08-19-2016, 10:23 PM
Nice , Gimme moar great new weapons :D

08-19-2016, 09:29 PM
Yessss, more new weapons!

08-19-2016, 09:08 PM
appreciated >:3 thanks for the fix

08-19-2016, 09:07 PM
The sound is low :( I wanted to hear it go pew

08-19-2016, 09:07 PM
What do you mean "can't use older stocks", it's PAYDAY 2, land of nonsense crime ! D: