New Gamemode Bug Found
#1
Application has crashed: C++ exception
...ework-master/lua/lib/units/enemies/medic/medicdamage.lua:54: attempt to call method 'run_func' (a nil value)

SCRIPT STACK
check_medic_heal() lib/units/enemies/cop/copdamage.lua:355
original_function() lib/units/enemies/cop/copdamage.lua:500
original() @mods/Enhanced Hitmarkers/lua/copdamage.lua:20
damage_bullet() @mods/base/req/core/Hooks.lua:260
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2202
on_collision() lib/units/weapons/raycastweaponbase.lua:2115
_fire_raycast() lib/units/weapons/raycastweaponbase.lua:689
orig_fire() lib/units/weapons/raycastweaponbase.lua:462
fire_original() @mods/AFSF2/AutoFireSoundFix.lua:52
original() @mods/Burst Fire/BurstFire.lua:86
fire() @mods/base/req/core/Hooks.lua:260
callback() lib/units/weapons/akimboweaponbase.lua:129
lib/units/weapons/akimboweaponbase.lua:19

Apparently something is breaking the medics here.

EDIT: Unless OVK failed basic math again or pressed backspace a tad too much, that could be why.
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#2
Same here a fix anyone?
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#3
(08-18-2018, 11:44 PM)pattyladd Wrote: Same here a fix anyone?

It was Voiceline Framework causing it. It's been fixed already.
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#4
Still getting after today's update, If I remove Wolfhud it runs fine but don't want to do that thank's.


Sat Aug 18 21:49:37 2018


Application has crashed: C++ exception
...ework-master/lua/lib/units/enemies/medic/medicdamage.lua:6: attempt to call method 'modify_value' (a nil value)



SCRIPT STACK

check_medic_heal() lib/units/enemies/cop/copdamage.lua:355
damage_bullet() lib/units/enemies/cop/copdamage.lua:500
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2202
on_collision() lib/units/weapons/raycastweaponbase.lua:2115
_fire_raycast() lib/units/weapons/newnpcraycastweaponbase.lua:553
_flush_queue_fire_raycast() lib/managers/gameplaycentralmanager.lua:793
end_update() lib/managers/gameplaycentralmanager.lua:244
end_update() lib/setups/gamesetup.lua:779
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:583
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#5
(08-19-2018, 03:55 AM)pattyladd Wrote: Still getting after today's update, If I remove Wolfhud it runs fine but don't want to do that thank's.


Sat Aug 18 21:49:37 2018


Application has crashed: C++ exception
...ework-master/lua/lib/units/enemies/medic/medicdamage.lua:6: attempt to call method 'modify_value' (a nil value)



SCRIPT STACK

check_medic_heal() lib/units/enemies/cop/copdamage.lua:355
damage_bullet() lib/units/enemies/cop/copdamage.lua:500
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2202
on_collision() lib/units/weapons/raycastweaponbase.lua:2115
_fire_raycast() lib/units/weapons/newnpcraycastweaponbase.lua:553
_flush_queue_fire_raycast() lib/managers/gameplaycentralmanager.lua:793
end_update() lib/managers/gameplaycentralmanager.lua:244
end_update() lib/setups/gamesetup.lua:779
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:583
WolfHud actually got an update recently. Most custom huds won't work unless you update them. Currently waiting for Void UI to get updated, but WolfHUD is up to date on GitHub.
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#6
Sorted thank's turner148
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