I've also decided to quit Payday 2 modding
#1
This is not to steal anything from ViciousWalrus' thunder, but his decision to release his unfinished work and make a post about him quitting has pushed me to do the same.

This isn't some spontaneous thing, I've been feeling this for some time now. I've lost all interest in developing stuff for Payday 2, not helped by Overkill's somewhat dodgy support for the modding community *cough* Hashlist *cough*. I don't have enough time to handle education, projects that I'm passionate about as well as forcing myself to work with Payday 2. I've talked to ViciousWalrus a few times over the past few months about this and we pretty much have the same feeling about continuing to work with Payday 2.

I've put up two of my tool related projects on GitHub.

https://github.com/simon-wh/DieselToolbox

and

https://github.com/simon-wh/DieselEngineFormats

There is a basic description of the purpose of these on the repositories in the Readme. DieselToolbox is the 'next generation of modding tools' that I talked about a while back that I never really got back into working on.

Also, here is the script I was using for dumping information for putting up on the wiki: https://gist.github.com/simon-wh/9fecf1e...de4cd5deb8 Need to create folder 'WikiInfo' in root.

There is probably stuff that I should release now that I've completely forgotten about, so feel free to ask me to release something if you found a screenshot of it or something that I posted.

I'm now primarily working on Project Aurora if you're interested. Luffy will hopefully be working on BeardLib and I've got an update for PD:TH Hud textures that I'll hopefully get out today.

Also, just to clarify. I'm still in the same position within Mod Workshop, I just won't be working with PD2. However, I'm currently taking a break to focus more on my education.

- Simon
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#2
Goddamn it! Well, dang it. Thank you for all the work you did for BeardLib and Beardlib Editor as well and also for all the help! You and Walrus should be rewarded somehow for all the stuff you did for the community.
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#3
First Walrus, and now Simon? Damn it.
Thanks for all the great work you've done. Best of luck for your future!
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#4
As Matthelzor has already stated, I, and I'm sure the rest of the community, appreciate all the hours, work, help, and mods you guys have put out for this game, and I also think that you guys should be rewarded in some way, but I wish you guys luck and the best in whatever you decide to pursue, be it education, careers, and/or modding! :D
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#5
Wow that was all of the sudden... Well good luck with your other projects. [Image: thumb_up.png][Image: emoticon_wink.png]
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#6
Thanks for all the support guys :)

EDIT: I've made releases for both Toolbox and DieselEngineFormats if you want to play around with them. See the Releases page on each of the Github repos
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#7
(02-15-2017, 06:08 PM)Simon Wrote: Thanks for all the support guys :)

EDIT: I've made releases for both Toolbox and DieselEngineFormats if you want to play around with them. See the Releases page on each of the Github repos

Thanks for all the stuff you did for payday2, if it weren't for you, we probably still just have glove reskins. [Image: emoticon_tongue.png]
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#8
It's a shame to see you quit, but I definitely understand. Thanks a ton for your work on Beardlib/Beardlib Editor (and the Diesel Toolbox, which is very useful.)

I do have to ask something, if you don't mind. Was there any more progress on model editing?
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#9
(02-15-2017, 08:28 PM)Zdann Wrote: It's a shame to see you quit, but I definitely understand. Thanks a ton for your work on Beardlib/Beardlib Editor (and the Diesel Toolbox, which is very useful.)

I do have to ask something, if you don't mind. Was there any more progress on model editing?

Afaik Simon hasn't touched models.
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#10
Shame to see you go :( thank you for everything you've done. Good luck in your future projects!
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