"New" missions
#1
Hello guys, do you think that OVERKILL will add old missions from PAYDAY: The Heist? (No Mercy, Diamond Heist, Heat Street, Panic Room, Green Bridge) Or modders will port missions faster?
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#2
Im sure modders will port em faster, but ofc Overkill Software will take modders work and make it as DLC
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#3
(02-15-2016, 11:17 PM)Skyline87 Wrote: Im sure modders will port em faster, but ofc Overkill Software will take modders work and make it as DLC

I feel I'd have to disagree with you there. I may be entirely wrong, but it would take more effort for a few people to completely port the map, animations, scripts, and events and such.
OVK has a lot of people on their mapping team, and if you didn't notice, Undercover came out like 2 days with the Wolf Pack DLC, after it was ported here. I'm pretty sure OVK can make the map much faster, but power to the people who are porting the maps over.
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#4
(02-19-2016, 11:32 PM)Sand Wrote:
(02-15-2016, 11:17 PM)Skyline87 Wrote: Im sure modders will port em faster, but ofc Overkill Software will take modders work and make it as DLC

I feel I'd have to disagree with you there. I may be entirely wrong, but it would take more effort for a few people to completely port the map, animations, scripts, and events and such.
OVK has a lot of people on their mapping team, and if you didn't notice, Undercover came out like 2 days with the Wolf Pack DLC, after it was ported here. I'm pretty sure OVK can make the map much faster, but power to the people who are porting the maps over.

Plus, Overkill have the actual tools
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#5
(02-19-2016, 11:32 PM)Sand Wrote:
(02-15-2016, 11:17 PM)Skyline87 Wrote: Im sure modders will port em faster, but ofc Overkill Software will take modders work and make it as DLC

I feel I'd have to disagree with you there. I may be entirely wrong, but it would take more effort for a few people to completely port the map, animations, scripts, and events and such.
OVK has a lot of people on their mapping team, and if you didn't notice, Undercover came out like 2 days with the Wolf Pack DLC, after it was ported here. I'm pretty sure OVK can make the map much faster, but power to the people who are porting the maps over.

You make it sound like they ported a map in 2 days
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#6
I heard that some of the Undercover assets have been in the game for over 1 year (when someone found code for bows and the original 'shoutout' heist in the game, there were also some assets for 'Undercover' already ingame).
If they port the rest of PD:TH over, I hope OVK adds a difficulty like OVK 145+ (Deathwish+, maybe?) to emulate the difficulty level of the first game.

I also have some ideas about things that might be changed in some heists.

Panic Room: Add meth cooking (as heist is in a methlab building), and make the covered roof stairs always closed on DW.
Heat Street: A 'Day 1' part (the actual briefcase robbery part that isnt shown), with the main heist being shown as an 'Escape' thing. Also some optional bags may be included.
Green Bridge: Ziplines (going down from the tower place, similar to the ziplines in Goat Sim heist), make the skyhook chair an actual objective which needs to be defended.
Diamond Heist: Golden-Grin esque code thing (find briefcase laptops with the codes) in stealth, and do it normally on loud, as well as Breach 2016 being added (with Breach 2015).
No Mercy (assuming it gets ported): Bring back the teddy saw, have it stealthable (to some extent), keep the PoNR timer (except on normal difficulty, but make it more forgiving than in PD:TH), include a crowbar in the lift (on easy/hard difficulty, as the ppl who havent played PD:TH probably won't know they need a crowbar)
I helped with this: http://modworkshop.net/mydownloads.php?a...&did=13564
you should install it
totally not a sellout advertisement


(matty you can put the gun down now)
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#7
(02-20-2016, 10:23 AM)Nervatel Hanging Closet Monster Wrote:
(02-19-2016, 11:32 PM)Sand Wrote:
(02-15-2016, 11:17 PM)Skyline87 Wrote: Im sure modders will port em faster, but ofc Overkill Software will take modders work and make it as DLC

I feel I'd have to disagree with you there. I may be entirely wrong, but it would take more effort for a few people to completely port the map, animations, scripts, and events and such.
OVK has a lot of people on their mapping team, and if you didn't notice, Undercover came out like 2 days with the Wolf Pack DLC, after it was ported here. I'm pretty sure OVK can make the map much faster, but power to the people who are porting the maps over.

You make it sound like they ported a map in 2 days

No I'm more or less trying to say like, if given the same amount of time for OVK to (basically) recreate the map, or just give it to the community, Overkill will be able to surpass the community and give more. As Paz said, OVK has the actual tools to do so.
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#8
Judging by the folder "pd2_rain_1" and the character folder "civ_male_escort_prisoner" inside, I theorize that we are getting Green Bridge.
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