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Trijicon ACOG TA31F-RMR Scope
Версия 1.31 | Последнее обновление: 09-03-2017, 03:04 PM
Тип файла: application/octet-stream
MD5: 79187d1b1c2fa347d235c3f5142a81b8
Статус: Публичный
Просмотров: 9181
Файлы: 2297
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Заявитель (Загрузки)

This mod adds ACOG TA31F-RMR (ACOG+RMR combo) as standalone scope.
Scope adds own gadget that allows to switch sights with gadget key. In-game reticle is only used by RMR sight.
PD2 skins: Basic support

BeardLib is required.

Extract archive content to "mod_overrides".
How to Install Custom Maps, Weapons etc (Beardlib + BLT + Mod_overrides) tutorial by Master Indigo

Note about uninstalling custom weapons/attachments:
Before removing any custom mods files always sell custom weapons/remove custom attachments from weapons. By not doing so there is chance game will not start anymore due cleanup script didn't managed to remove all not longer existing data and results in crash on save load. To fix that you need install custom mods that was removed and repeat said process.
Alternatively you can use this mod if installing mods back failed:
Custom Weapon Crash Fix by Rokk.
- Updated for BeardLib Mods Manager.
- Updated for World War II Weapon Pack.
- Updated mod for v1.68.199.
- Updated for Gage Russian Weapon Pack DLC.
- Removed support for custom weapons it will be handled by separate mod - Custom attachments for custom weapons
- Added support for more custom weapons.
- Fixed crash caused by latest Valmet Rk.62 update.
- Added support for more custom weapons.
- Added support for TTI TR-1.
- Added support for more custom weapons.
- Fixed SUB-2000 stance_mod.
- Added support for more custom weapons.
- Added support for more custom weapons.
- Fixed VSS stance_mod.
- Added support for more custom weapons.
- Added support for HK417.
- Added support for more custom weapons.
- Added support for more custom weapons.
- Fixed VHS stance_mod.
- Reverted changes in script.
- Added support for XM25 (Arbiter).
- Fixed "45 Degree Red-dot Sight" could be used.
- Small fixes.
- Added support for more custom weapons.
- Added support for SRS and UMP45.
- Scope is now usable with secondary weapons.
- Added support for more custom weapons.
- Added support for more custom weapons.
- Fixed L115 and SR3M gadget could be used.
- Added support for more custom weapons.
- Fixed crash related to Valmet Rk.62 mod.
- Reverted changes from update that added RMR as gadget since it cause some problems.
- Scope is now standalone attachment.
- Fixed RMR not being usable on AK/M14 without scope mount.
- Fixed RMR on some Galil handguards.
- Added support for recent custom weapons.
Model - Battlefield Hardline (Visceral/EA)
Texture - Battlefield 4 (DICE/EA), Battlefield Hardline (Visceral/EA)
RMR with mount model/texture - Medal of Honor Warfighter (Danger Close/EA)
TA31 reticle mesh - >:3/Pawcio1337

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02-17-2017, 06:25 PM
@>:3 I had just installed the Valmet & got all the recently updated mods of yours, then I was receiving the issues, that and an error trying to get server number of assets (but I don't think that one is connected).

Here is the info from the crash.txt, I didn't know how much I should post so I just decided to post all of it.

Application has crashed: C++ exception
...COG TA31F-RMR Scope/Hooks/weaponfactorytweakdata.lua:424: attempt to index field 'override' (a nil value)




         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


Current thread: Main


System information:
    Application version : 1.64.1
    CPU : Intel® Core™ i5-3330 CPU @ 3.00GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 10.0
    GPU : NVIDIA GeForce GTX 750 Ti / nvd3dum.dll[]
    Language : @ID94cca2fdaccfc2cd@
    Memory :     16338MB 980KB
    OS : 6.1.7601 (Service Pack 1) 0x300-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : Microsoft (Speakers (3- USB Audio Device))

02-17-2017, 06:16 PM
@BloodNDeception: Post crash.txt and do you use "Valmet Rk.62" mod ?

02-17-2017, 06:13 PM
Getting a crash now with this mod but I don't know what might be causing it.

01-25-2017, 01:25 PM

01-25-2017, 10:20 AM
The viewmodel for the Cavity 9mm is glitched when you use the red dot. It just zooms out the ACOG and doesn't go up to the red dot.

01-21-2017, 12:26 PM
@Pounc3r: Update it manually.

01-21-2017, 09:41 AM
how do i turn off auto update everytime it autoupdates the file doesn't extract

01-19-2017, 01:44 PM
@B Dawg Ⓢ: But it look too cool for thumbnail csdmad

01-19-2017, 01:32 PM
Putting sights/scopes on an XM8 should be a crime!

12-04-2016, 08:45 PM
The update doesn't extract for some reason

11-30-2016, 02:39 PM
@[Fs]Lemonificent: 1) Should be fixed now. 2) That don't looks like related to TOZ-66 mod.
@Noa (2): No only one additional sight can be used.
@HMS Boathugger 96: Should be fixed now.

11-30-2016, 12:51 PM

Application has crashed: C++ exception

[string "core/lib/utils/coretable.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)

With this, and 

Application has crashed: C++ exception

mods/base/req/json.lua:366: Unexpected character at Line 1 character 1: 

With the TOZ-66 mod, game runs fine without both of them.

***** broke, yo.

11-30-2016, 10:52 AM
Is there a way to fix this problem? I wish to become very tacticool and put three optics on my gun. If there is no fix, then I will have to settle for putting only two optics. It is okay, I think.


11-30-2016, 08:08 AM
XM25 sight restoration when?

11-30-2016, 06:58 AM
coincidentally, im getting the same instant crash as everyone else after this updated, and removing this fixed it

11-30-2016, 04:25 AM
@replingham153: If you getting "bad argument #1 to 'pairs' (table expected, got nil)" then its not from my mods so list of active mods on that crash would be helpful.

11-30-2016, 01:55 AM
I'm getting the same crash, I've removed this mod but still get the crashes. I don't have EAC but it could be one of the later updates for one of your weapons. checking...removed vss, valmet and srm3... valmet was causing the crash.

11-30-2016, 12:22 AM
@Seamlink: Thanks for checking.

11-30-2016, 12:09 AM
It was EAC, confirmed with 5 of my testers..

11-30-2016, 12:05 AM
oh, might be EAC! let me check