Passive Regeneration + Perk & Respawn v3
Version 3.1 |
Last Updated: 12-01-2019, 12:55 PM
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InvidiaHD
12-01-2019, 01:03 PM
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- Add a respawn function. (Now it works even if you are polymorphic)
- The maximum HP limit may decrease - Glass Cannon implementation |
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InvidiaHD
11-27-2019, 03:01 AM
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I've changed the default values and added a minimum threshold change when you increase maximum health.
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InvidiaHD
11-24-2019, 07:49 PM
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I added new options and a config.lua file to edit the values.
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mst3ktoo
11-15-2019, 03:08 PM
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Awesome!
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InvidiaHD
11-13-2019, 06:47 AM
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Thx for the feedback!
I have fix it :) |
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yatboim
11-11-2019, 03:16 PM
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I looked into mst3ktoo's crash. You store DamageModelComponents but when the player polymorphs that player entity is destroyed and then when they return the stored DamageModelComponents are no longer valid and accessing them crashes. You need to grab the DamageModelComponents each time you want to heal just in case something happened to them or nil them when the player disappears.
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mst3ktoo
11-11-2019, 03:02 PM
(Edited)
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This mod causes my game to crash immediately after shifting back from a polymorph. Consistently, 100% confirmed the crash only happens with this mod and it happens every time I'm polymorphed. If there was a crash log, I'd give it to you. :/
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