NPC Weapon Customizer
Version 1.8 |
Last Updated: 11-21-2019, 11:35 AM
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Rayne (2)
04-03-2018, 03:51 PM
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I had a bit of an error.
Application has crashed: access violation ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? ??? (???) ??? ------------------------------- Current thread: Main Script stack: _add_part() lib/managers/weaponfactorymanager.lua:726 _add_part() lib/managers/weaponfactorymanager.lua:691 assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:622 assemble_from_blueprint() lib/units/weapons/newraycastweaponbase.lua:134 add_unit_by_factory_blueprint() lib/units/beings/player/huskplayerinventory.lua:126 add_weapons() @mods/NPC Weapon Customizer/lua/copmovement.lua:6 post_init() lib/units/enemies/cop/copmovement.lua:427 post_init() lib/units/enemies/cop/copbase.lua:59 lib/units/enemies/cop/copsound.lua:17 safe_spawn_unit() =[C] produce() lib/managers/mission/elementspawnenemydummy.lua:70 _try_spawn_unit() lib/managers/group_ai_states/groupaistatebesiege.lua:1470 _perform_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1551 _upd_group_spawning() lib/managers/group_ai_states/groupaistatebesiege.lua:1436 clbk() lib/managers/group_ai_states/groupaistatebesiege.lua:182 _execute_queued_task() lib/managers/enemymanager.lua:551 _update_queued_tasks() lib/managers/enemymanager.lua:566 update() lib/managers/enemymanager.lua:51 update() lib/setups/gamesetup.lua:707 update() lib/setups/networkgamesetup.lua:21 core/lib/setups/coresetup.lua:540 This crash only happened when I shot something too. |
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turner148
03-31-2018, 06:27 AM
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Hmmm... I did thorough testing, lasers didn't crash, custom attachments didn't crash. Probably something from in game.
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Cybernesis
It's in mod options, you need BeardLib for it to show up though. turner148 If you're talking about "Bot Weapons and Equipment", that code should only called for Team AI and it shouldn't interfere with clients in any way. If you can confirm it's because of that I'd be highly interested in the crashlog. |
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turner148
03-30-2018, 08:08 AM
(Edited)
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I think I might know, but it's a crap shoot. I think it's due to the flashlight/laser option on the Bot Inventory Mod. And since clients only see vanilla weapons, they crash due to a non-existing attachment with a nonexisting laser/flashlight being used, but I doubt that's the case. Every single weapons that I give the cops has the LED Module/ Military Laser Module and Combined Module.
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Cybernesis
03-30-2018, 07:16 AM
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So how do I see the menu?
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Hoppip
03-29-2018, 08:59 PM
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You don't need the BundleModder for that, crahlog is located at "%appdata%\..\local\PAYDAY 2\crash.txt"
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turner148
03-29-2018, 08:45 PM
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Well, the Cloaker is still using the Stryk 18c. It'll be hard to convince someone to get the Bundle Modder for the crash log.
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Hoppip
03-29-2018, 06:54 PM
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Maybe you can pinpoint it down to a certain gun then? Or better, try to get a crashlog from a client.
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turner148
03-29-2018, 06:46 PM
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Vanilla as what the mod uses and I guess without the mod, and Brooklyn 10-10 and basically any heist. Might be the stealth issue, but IDK.
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Hoppip
03-29-2018, 06:28 PM
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Vanilla as in what the mod uses as default or without the mod? What heist and do you start out in stealth?
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turner148
03-29-2018, 04:52 PM
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I dunno what is causing it, but as soon as the cops pull out any replaced weapons, clients crash. But when they're all set to vanilla, no crashes.
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Hoppip
03-29-2018, 04:15 PM
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Both of these issues are not happening for me. Got any other weapon / enemy mods?
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SkySpirit
03-29-2018, 03:28 PM
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Weapons don't disappear with bodies, also non-russian shields use Heathers instead of an CMP
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Hoppip
03-29-2018, 11:02 AM
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Clients shouldn't notice this mod add all and in the pubs I played, noone had a problem. Anyways it's hard to check without a log.
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turner148
03-29-2018, 05:54 AM
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This mod seems to crash non-modded clients or clients in general.
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Hoppip
03-26-2018, 07:09 PM
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This doesn't happen for me. However I'm currently using a newer version which I'll upload once BeardLib is updated so that might also fix it. The crash is related to weapon firing animations it seems, so turning those off should fix your issue until then. I don't know why that occurs, it might be some weird combination of weapon and weapon mods, so maybe you can also try changing weapons one by one and see which one breaks it.
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Martin
03-26-2018, 06:27 PM
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Game keeps crashing (crashlog) in certain specific areas in some heists like after breaking out of the crate on Hotline Miami day 2 or blowing the first door up on Slaughterhouse. Might just be my problem but it's severely limiting the amount of stuff I can play if I want to use the mod atm
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Jarey_
03-24-2018, 09:09 PM
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Thanks for the new menu names, they look really good! More informative too.
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Hoppip
03-24-2018, 07:33 PM
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I will probably include an option like that in the future. You'll still have to give them a gun from your inventory though.
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SlideDrum
03-24-2018, 07:15 PM
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Is it possible for you to add the option for random weapon attachments how Spy's old mod worked? Instead of copying a weapon from your inventory. I'd love to have both the animations from this, and the random attachments from the other mod.
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