Report Mod
Reversed Skills Pack
Version 8 | Last Updated: 01-19-2018, 07:46 PM
Status: Public
Views: 542
Downloads: 89
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Shortlink:
Reverses the basic and aced version of these skills :
- Surefire (automatic weapons' magazine increase / AP rounds)
- Lock N' Load (run and gun / automatic weapons reload speed boost)
- Close By (shotgun magazine and fire rate increase / shotgun run and gun)
- Desperado (pistol reload speed boost / pistol accuracy boost)
- Gun Nut (pistol fire rate increase / pistol magazine increase)
- Combat Medic (revive health boost/revive damage reduction)
- Combat Doctor (extra medic bag charges/extra medic bag)
- Extra Lead (extra ammo bag charges/extra ammo bag)
- Rifleman (ADS speed and moving while ADS speed/extra zoom and accuracy while moving)
- Second Wind (Movement speed increase with broken armor/team speed increase)
- Equilibrium (pistol switch speed/accuracy)
- Stable Shot (stabilty / accuracy bonus)
- Underdog (damage/resistance while surrounded)
- Portable Saw (secondary saw/more efficient saw)
- Resilience (flashbang resistance/armor regen)

Some skills have been tweaked because I felt the aced version was a bit too powerful compared to the basic version.


Drag what you want into the mods folder. And no I'm not gonna make a version with all mods in one folder.

Yeah I do requests, just don't expect more than one update a week (and nothing retarded like Frenzy or Inspire).
v8 : Added Portable Saw and Resilience. Tweaked Steady Grip and Desperado. Fixed a thing in Desperado's description.
v7 : Added Equilibrium, Stable Shot, Underdog. (I've had issues with the +8 accuracy sticking around while testing Stable Shot so it might be a good idea to refund it before adding the mod).
v6 : Added Second Wind (No Shock and Awe, sorry, I must have confused it with another skill when I said it was 2 different upgrades)
v5 : Added Rifleman.
v4 : Added Combat Doctor and Extra Lead, fixed a thing in Combat Medic.
v3 : Added Combat Medic.
v2 : Hopefully made everything work again.

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01-19-2018, 11:39 PM
Any chance on doing Reversed Parkour?

01-19-2018, 09:54 PM
Man, some of these such as the Portable Saw one really make me wish Overkill allowed hand-picking between some basic/aced skills because sometimes the secondary saw is more useful than the carbon blades and vice versa.

01-18-2018, 01:21 AM
I have other projects to work on and not a lot of time on my hands so updates are gonna take a while.

Jack of all trades will be a no for me, having 2 different deployables is a bit too powerful for only 6 points. If I had a way to nerf it I would have considered it (along with buffing the basic effect so they would balance each other out) but it would only impact the less useful/more situational deployables.
Fully Loaded will have the same treatment as what Shock and Awe was supposed to have, this means only one of the aced effects will be reversed and you'll have the option to choose between either of them.
Portable Saw is okay, basic and aced have different uses and can both stand on their own.
Resilience will have to be tweaked since the flash effect reduction is much more useful than a small armor recovery bonus, especially when suppression exist (I'll probably do something like 50% resistance and 25% armor regen at first)
I might also tweak some other skills so that reversing them doesn't give you that much of an edge over keeping it vanilla, but I'll have to see if I'm even able to do that.

01-16-2018, 04:24 PM
Hey, thanks for granting my wish on steady grip :D

Will you grant another request of mine though? I'd like to have resilience (just as spitsphire said.)

Since that my builds are mainly stoic/anarchist, the armour recovery bonus is redundant. though the flashbang resistance is essential for my playstyle.

Thank you

01-04-2018, 12:20 AM
jack of all trades, portable saw, resilience, and fully loaded reversed please? 

12-21-2017, 09:36 AM
Hey, I have a request. Equilibrium reversed? There's already a skill that gives 8 accuracy for 1 point which applies to all weapons, doesn't make sense why Equilibrium costs three times more and only applies to pistols.

Another request (though probably far fetched) would be Underdog reversed because the skill isn't active 100% of the time which means the 15% damage boost isn't reliable when meeting breakpoints, and so I'd prefer just having the 15% damage reduction.

12-11-2017, 04:39 PM
Welp, guess we're not having shock and awe reversed then.

One thing though, could you please make a reversed steady grip for shotgunners among us?

12-02-2017, 05:59 PM
@Alcat101

You don't get the speed bonus on yourself unless you ace it.

12-02-2017, 05:05 PM
How's the Second Wind skill is reversed?

12-02-2017, 04:50 PM
I guess I confused Shock and Awe with another skill (well, for some reason not many skills share their screen name with their internal name, shock_and_awe is actually Lock N' Load for instance, and S), because the shield knockback is actually packed in one upgrade, that means I can't split it in two, sorry.

11-26-2017, 10:23 PM
That works fine, thanks. It's just really annoying to kill shields most of the time unless you bring a sniper or a Five-Seven with terrible ammo pickup and reserves.

11-23-2017, 05:38 PM
Shock and Awe aced seems a bit too powerfull for only 3 skill points, especially with how basic works (non-stackable team skill, armor users are likely to use it, somewhat weak effect because suppression exist)
At least the ace effects are 2 separate upgrades in the code so I can swap only one of them with basic. So there will be 2 versions for this one (one with bullet knockback, one with melee knockback)

@ユーリ·Yuri
I'll see if I can make it work, otherwise I'll have to try to get rid of it altogether, if that's what you want.

11-23-2017, 07:46 AM
second wind please that speed buff is annoying as hell

11-20-2017, 06:15 PM
I agree, shock and awe would be a great addition

thanks for making this anyway

11-15-2017, 10:58 PM
Shock and Awe, please.

11-12-2017, 07:37 PM
Ty <3

11-04-2017, 09:06 PM
How about Rifleman?

10-29-2017, 06:53 PM
Oh, and for the ammo bag possibly too?

10-29-2017, 06:41 PM
I've been trying to replicate the feel of PDTH onto Payday 2, and would you mind reversing Combat Doctor? I know i'm like probably the only person to want this but...

10-21-2017, 03:28 AM
I hope this isn't a retarded request, however I want combat medic to have it's skills reversed.