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Albus Nerva's Complete Weapon Overhaul
Version 2.3 | Last Updated: 07-15-2017, 08:03 AM
Filetype: application/x-zip-compressed
MD5: cd8519407c0196bd94fc60d3869e89e2
Status: Public
Views: 726
Downloads: 104
9 4
Ahab (3)
Submitter (Submissions)

Shortlink:
A huge overhaul of all the weapons in game.

-NO AMMO PICKUP
-MORE TOTAL AMMO
-HIGHER DAMAGE

Have you ever wanted Payday to be more realistic? Ever pondered the sensibility of picking up ammo off of dead guys?
Then BOY howdy, have I got the mod for you!

This mod will make you rethink combat. You will have to work as a team to adapt and overcome. Playing your cards closer to your chest. Setting up a good defensive is extremely important.

Good Luck, Have Fun.

Every weapon is now affected. This is still a work in progress. Feedback is welcome.

(P.S. This isn't intended to be used with Body Expertise cause that would be no fun.)

If you are looking for people to play this with. Consider joining my steam group. This mod works best with 3 or 4 players
http://steamcommunity.com/groups/NervaPaydayGroup

Recommended Mods:
Static Recoil by Subsimple
https://modworkshop.net/mydownloads.php?action=view_down&did=18803

AutoFireSoundFix by Offyerrocker
https://modworkshop.net/mydownloads.php?...&did=20403

This is based on Blaze's re-balance, I just wanted to give him and all his friends the credit they deserve.
https://modworkshop.net/mydownloads.php?...&did=14311
v1.1: Fixed a typo, that could be causing crashes.
v1.2: Fixed a typo, that made the Bizon have lower damage than it should have.
v1.3: Added the FN FiveseveN.
v1.4: Lowered the damage on most of the pistols and increased ammo pool on some pistols.
v1.5: Changed the stats on the Repeater 1874. It does not shoot through shields any longer, but it shoots faster.
v1.6: Added the S&W M29s.
v1.7: Fixed a mistake I made that let the Golden AKM, WA2000 and M249 still have ammo pickup.
v1.8: Made it so the Minigun wasnt so overpowered and gave the grenade launchers more ammo.
v1.9: Sorry it took me so long this time. Added the Akimbo Contractor pistols. Forgot to add them before.
v2.0: Changed the fire rate on the Saiga12 and AA-12 shotguns. They were firing faster than intended. Now they should sync up better.
v2.1: Changed the fire rate around on all the AR platform weapons, as well as the M249, M14 and FAL. They are all now a little bit faster.
v2.2: Fixed a huge bug that broke the entire mod.
v2.3: Big update here. Changed the Broomstick Pistol (C96) to have FULL AUTO with changed stats to accompany it. On the smaller side. I changed the damage on the English Longbow to 3000 with less arrows.
 This is based on Blaze's re-balance, I just wanted to give him and all his friends the credit they deserve.
https://modworkshop.net/mydownloads.php?...&did=14311

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07-13-2017, 10:12 PM
Praise Kek, my dude.

07-13-2017, 07:42 PM
Nice flag, my dude.

07-12-2017, 08:23 PM
Good luck figuring it out. Its not really that hard. But I honestly dont get the "try hard" communities absolute dependence on ammo pick up. Dodge sucks.

07-12-2017, 01:25 PM
Which part of the mod is the "no ammo pickup" section? cuse i wanna remove it (*** )

07-11-2017, 03:11 AM
This is without a doubt,a great mod.
im still waiting for the mod that makes it so that you can only pick up ammo from enemies that use the same caliber ammo as you,but this is still good

04-16-2017, 08:24 AM
Hadn't planned on making this a Matrix Simulator. Just a different way to play the game, cause in my opinion the normal game balance sucks.

04-15-2017, 06:32 PM
Please, do not add Double Jump, Bullet time or anything else of the sorts.
Otherwise you will turn into Memelink 2.0
We don't want that

04-15-2017, 11:50 AM
"-No Ammo Pickup"

04-11-2017, 03:54 AM
I asked someone where to get the code so I could make my own. But someone told me to just use yours. If that offends you, im sorry. I credited you in the Licence area. I already liked most of things you had done. So I didnt feel the need to change them. Im not here to steal your mod or take credit. I just used it as directed.

04-10-2017, 09:34 PM
hahaha look if youre gonna use my mod as a base at least change the comments in the code mate :P

this is a flat rip of my rebalance with the ammo pickup set to zero and a few other suuuuper small things. i have no problem with things like this but... at least put some effort in. :P

03-31-2017, 01:56 AM
deserves more downloads, reasonable to take out ammo pickup, smart shooting to conserve, maybe a nerf or something I would like this mod make use of ammo bags but enough, unless you will keep it like this for overdrill people 

03-26-2017, 06:15 PM
The best option is to apply the damage falloff for pistols, so they could do a lot of damage at, let's say, up to 10 meters, but then they'll be weak, so no more 'snipin piztolz'. Sadly i don't know how to make that. YOMC had that option, but was abandoned long time ago ;-;

03-26-2017, 04:58 PM
I was looking back through the damage numbers, and I thought maybe the pistols might be a bit too high. Its all built around the Maximum Force Responders (Tan Guys). They have 480 health on overkill, so most damage numbers are balanced around how many shots i think it would take to down them. Like for example, the Eagle Heavy does 160 damage which will only take 3 shots to take them down. The pistols however where harder to figure out. Do i make them weaker and make them spammy, or make them all high damage so they feel more like a back up weapon.

03-26-2017, 04:34 PM
Actually i was thinking about developing mod like that. Nice to see not only me has same thoughts about rebalancing this game. Actually, maybe some weapons deal a little too high damage, but those ammo pools are damn right. Imo it gives a little more... tactical look of the game, and somehow makes slower, but more armored builds more useful, 'cause there's no such thing as 'ammo-runs' and being dodgy sanic. I r8 this 8/8 m8.

03-26-2017, 02:07 AM
Given how obsessed some players are with ammo pickup, this aught to cause waves.

03-25-2017, 08:39 PM
No ammo pickup? So everyone must carry their own ammo bags? Savage. I like the idea, but I just can't see it working in PAYDAY 2.

03-25-2017, 08:27 PM
It surprisingly works. I don't see myself using it often, but it's better than I thought it would be.

03-25-2017, 06:41 PM
I was having a blast with this, it's so great and it's not overpowered, add support for more weapons

03-25-2017, 05:55 PM
no
ammo
pickup