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SC's Mod
Version 7.8
Last Updated: 02-20-2017, 11:25 AM
MD5: f9f1292fbf33070883a36e66abc0b712
Downloads: 1582
Views: 18774
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Submitter (Submissions)
Collaborator (Submissions)



Since I just wanted to repost my mods to LBG real quick since I got the go-ahead for my dumb mods, gonna just copy and paste what I have set over at paydaymods because I'm lazy as hell to type up stuff.

To sum it up, it's simply a mod that tries to balance certain aspects of the game while at the same time increasing the game's difficulty to make the game more intense and challenging while remaining fair to the player. There's a million different things the dumb mod does and I don't have enough room to list every single thing here, so go here for a somewhat complete list of things the mod adds/changes.

Weapon Overhaul

Yeah I know what some folks are probably thinking, ANOTHER weapon overhaul? This one's slightly different, the system is balanced similar to pre U79 values to keep the gunplay about the same as it was before Crimefest ruined gun balance, as well as nerfing a few aspects of weapons. Most weapons have had their damage based on the actual caliber of the bullet that the weapon uses, tactical reloading is present on all closed bolt magazine fed weapons, and new weapon mods such as drum magazines have been enabled.

Weapon stats boosts from both skins and stat boosting mods HAVE BEEN disabled. Stat Boost mods have been replaced with Stat Modifiers, which are not straight upgrades. While they will increase a stat on a weapon it also will reduce ANOTHER stat, so just gives more ways to customize your weapons.

Of course: this part can be toggled off if this isn't your speed, or if you prefer another weapon overhaul like DMCWO. No worries.

Skill/Perk Changes

This might be the part where I lose people, but it's worth it I promise.

While I don't have enough room to go into huge detail as to what I did, to sum it up I changed the way the skilltrees were handled. The big changes are the tier requirements for unlocking the tiers. For example to get to Tier 3 now, you need 9 skillpoints invested in the subtree, and 18 for tier 4. Infamy no longer lowers these requirements as I didn't agree with it having an effect on gameplay. Now infamy is just cosmetic and a status symbol as (I believe) it should be.

Oh, and did I mention I lowered the max skillpoints to 100 from 120? Hey look at that, now you can't have a jack of all trades build as easily. And before you go unloading on me, you have to remember the entire point of this mod is to make the game harder.

And before you ask: No, you CANNOT turn this option off. As it's essential to the mod's gameplay balance. If you would like to see a detailed spreadsheet about the new subtree setups and such go here!

Cop Changes

Probably what the mod's known more for anyway, the AI in general has been upgraded to offer a larger challenge to the player. Enemy damage as a whole has been increased by up to 50% in some cases, and enemy HP on Overkill has increased globally by 50%. New AI tactics left unused by Overkill have also been enabled, including shield formations, unique squads of specials designated for specific situations, and clearing rooms with support grenades. Certain units have also been given specific upgrades, for example Bulldozers can now sprint and are IMMUNE to being stunned from EVERYTHING.

Why stop at just improving the AI's abilities? Their spawn rates have also been drastically increased, to bring back the feelings of playing the original Payday. On top of this the cut unit the "Gensec Shotgunner" has been enabled and acts as the squad leader of Gensec Elites on the Deathwish difficulty.

New enemy units have also been added recently thanks to Beardlib. Such as: Gensec Heavy SWAT, FBI SWAT Veterans, the akimbo glock wielding Veteran Cop, and the grenade lobbing Grenadier.

However having cop changes enabled forces your game to only be able to play with other SC's mod users, due to custom units crashing non-modded clients.

That's just a quick summary of the major changes my mod brings to the table, you're better off taking a look in game to gather all the details. As well as checking my steam group to get more in depth analysis about the mod, as well as just using it to keep up with updates easier.

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02-23-2017, 08:13 AM

02-23-2017, 07:20 AM
can you make the cop outfits a separate override mod!

02-13-2017, 04:54 AM
@Rump Roast
It should be fine now as of 7.5.

02-12-2017, 02:14 AM
Installing this mod makes the game crash on startup for me. Here's the crash log if it can help you fix it.

Application has crashed: C++ exception
[string "lib/tweak_data/weapontweakdata.lua"]:17721: attempt to index field 'svdsil_snp_npc' (a nil value)




         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


Current thread: Main


12-28-2016, 09:51 PM
Can I have Images of the new Units?

12-19-2016, 03:55 PM
Grenadier is waifu material csdsmile

12-11-2016, 12:50 AM
But where's the anime thingamajig in the mod? I got curious.

12-11-2016, 12:11 AM
@|JSRL| SecaNaChuva
I don't see anything wrong with it.

12-10-2016, 10:52 PM
Why the anime tag?

12-03-2016, 12:48 PM
Yes there's on/off switches.

12-02-2016, 09:09 AM
Can you turn this mod on and off in the options, or do i have to delete it manually if I want to play vanilla payday?

11-27-2016, 03:05 PM
You can play Online with other SCmod users only, so, add me, Ellie, JCDenton, and invite your friends to convert to SCmod Master Race.

11-25-2016, 01:22 PM
Play only Offline or i can play Online using this mod ?

11-18-2016, 11:30 AM
Change logs? Group page > Discussions > Downloads

11-18-2016, 09:13 AM
SC come on man where is the change logs :(

11-04-2016, 09:58 AM
I'm usually just silly and forget to get rid of files I was using when doing shenanigans, and because I'm great AT being silly it'll end up being pushed to a public release.

At some point I should get around to cleaning up a LOTTA stuff.

11-04-2016, 09:39 AM
I don't understand why there are so many blank lua files in this mod.

10-10-2016, 09:43 AM
@Zdann I was wearing the Flak Jacket. No health regen at all.

10-06-2016, 05:45 AM
@S E K T O R
Grinder isn't for the Suit anymore.

10-06-2016, 03:44 AM
Oh, and grinder doesn't work at all.