Report Mod
The Support Perk Deck
Version V3 | Last Updated: 03-15-2017, 05:11 PM
Status: Public
Views: 6758
Downloads: 1213
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Shortlink:
A perk deck surrounding explosives and LMGs.

1st card: Trigger Finger - You shoot 30% faster with LMGs and 250% faster with grenade launchers.
3rd card: Tracer Rounds - You do an extra 5 damage with LMGs.
5th card: Bullets, Grenades, Explosions - You get 25% more ammo for LMGs and 30% more ammo for grenade launchers
7th card: Quick Fingers - You reload 25% faster with LMGs and 25% faster with grenade launchers.
9th card: Nimble Plate Thief - Killing an enemy regenerates 30 armor, which can only occur once every 2 seconds. You also reload 50% faster with grenade launchers and 50% faster with LMGs.

Changelog:
V3
Lowered grenade launchers reload speed upgrades from 75%->125% to 25%->50%
Lowered grenade launcher max ammo gain from 50% to 30%
Raised LMGs max ammo gain from 10% to 25%

Notes:
Uses BLT and Mod Override
Drop both folders into the main Payday 2 directory
Announces itself to the lobby

Remember to always backup your saves to not lose progress
Don't steal this ya ****

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03-16-2017, 11:37 PM
Battlefield class in payday

03-15-2017, 11:09 PM
Gunsimo confirms it. Basically any grenadelauncher with a clip greater than 1. I suggest replacing the fire rate bonus with maybe a small switch speed bonus for grenade launchers.

03-15-2017, 09:38 PM
and china puff

03-15-2017, 06:54 PM
Arbiter and Piglet have the glitch

03-15-2017, 05:50 PM
@"HONOUR AMONGST THIEVES" With which grenade launchers does it happen? Cause I myself have nothing like it happen

03-15-2017, 05:27 PM
I found that the increased grenade launcher firing speed had adverse effects. Shooting too quickly causes the second grenade to be deducted from your ammo count without actually being fired.

05-18-2016, 04:13 PM
Way too overpowered perk deck and it doesn't have the default perks either which can be a tad bothersome.
good concept but it really needs to be toned down.

03-21-2016, 11:12 PM
@[b]Vespilord [/b]  this deck is not overpowered at all. Far from it. For DW, the armor and health amount is shit. I'm dying left and right. He should have increased mag size. You barely get into LMG mode !with shittier armor! when you have to reload or move b/c low on health or well.. downed.
Muscle has 80% more health. Support: 20% with same amount of armor.

The only upside is faster reloading for LMGs. Even the additional damage percentage is negligible. One is better off playing as grinder with LMGs than with an armor build. Which is ludicurous. But Overkill logic. right?

02-25-2016, 01:46 AM
I tried it, and i think its awesome! I miss the default cards every perkdeck have, maybe put a few cards in one or remove a bit and add the default ones. The reloadspeed is a little bit to fast but nothing gamebreaking. I like this mod, gave me a reason to play with LMG again!

02-16-2016, 11:00 AM
EXPLOSIONS ?
[Image: hqdefault.jpg]

01-29-2016, 03:59 PM
Ah then I miss read
Still half the reload rate of GLs is insane
Giving LMGs +5dmg AND +20%dmg AND half reload rate is insane
AND to top it all off you get instant armour and passive health regen
Not to mention you get the every 'even' card should be the same

I'm not sure you can twist this not to be crazy good
Both of those weapon categories are good as is, GLs espeacially are some of the best primaries out that ATM 

01-29-2016, 10:45 AM
Sounds waaaaay too OP, especially with M79. Also the deck should include the "standard" cards like Walk-In Closet, IMO.

The base idea is good, but too much too drastic buffs.

01-28-2016, 09:51 PM
@"Iron Predator" No, they don't stack. It goes from 20% to 50% and 50% to 100% faster reloads

01-28-2016, 09:35 PM
do the reload speeds for lmgs stack up? making the lmgs actually reload 70% faster when its fully filled?

01-28-2016, 08:30 PM
@"kiro the avenger!" GLs don't get a damage boost

01-28-2016, 08:08 PM
0.o someone say OP
reload 100% faster with GLs AND 50% more damage?
LMGs doing in the 50-60dmg range and reloading 50% faster?
not to mention every even card should be the same
its a cool idea, although i htink skills like this should be a skill change, not perks

01-28-2016, 06:39 PM
Too OP.
Every perk deck contains the same 2nd, 4th, 6th, and 8th perk card.
Would probably work better as a skill tree.