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Lobby Player Info
Last Updated: 08-19-2015, 04:17 PM
Status: Public
Views: 61459
Downloads: 19067
9 0
TdlQ
Submitter (Submissions)

Shortlink:
Show selected perk and skill distribution for each player in the lobby and an overview of the team skills.

A double-click on a player will check PD2STATS and show his record in the chat.

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09-03-2017, 08:02 AM
Thank you very much for this mod and for the quick update <3

05-10-2017, 01:15 PM
UnknownMercenary, I don't really get it. If there is no Lua error then the only thing I can think of is a problem within a call to Steam:http_request(), which is something out of reach for me. But if you feel like experimenting, you can replace in contractboxgui.lua the 2 occurences of "Steam:http_request" by "dohttpreq" (unchanged parameters). Maybe the http component of BLT is more reliable, but I'm just guessing here so tell me about it.

05-01-2017, 03:12 AM
Mod is causing a crash with update 143. It doesn't generate a crashlog though because it gives a windows error.

04-17-2017, 04:03 PM
So is it working now or still crash? asking others for their experience.

04-15-2017, 04:49 PM
Thxx

04-09-2017, 12:19 PM

Code:
Application has crashed: C++ exception
mods/Lobby Player Info/lua/menumanager.lua:133: attempt to call method 'UpdateTeamBox' (a nil value)

When in crime spree lobby go to Options this mod and roll Teams Skills.

04-08-2017, 01:08 AM
Crash when using Crime Spree:

Code:
Application has crashed: C++ exception
mods/Lobby Player Info/lua/menucomponentmanager.lua:4: attempt to call method 'mouse_double_click' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     zip_get_name                                        
                        ntdll  (???)     RtlFreeHeap                                        


-------------------------------

Current thread: Main

-------------------------------

04-07-2017, 01:34 PM
Crash, after start "Crime spree"

11-29-2016, 06:06 PM
Hmm... I wanna know what the lobby players have, not which tree he invested a lot of points in. Is it possible to fix this somehow? I only need to know the Tier 4 skills they actually have, would be nice if you could update it after so long lol

Just a suggestion, maybe you could make it color coded, so it will be easier to differentiate which players brought what skills. Also, instead of turning the skills yellow to show that they aced it, why not have an ace behind the skills to determine whether or not they aced the skill. What do you think?

11-28-2016, 10:12 AM
In the "team skills" box, skill trees are represented by the icon of their top skill. So if your friend invested a noticeable amount of points in the Silent Killer tree, it'll display the icon of Unseen Strike (only the amount of skill points per tree is synchronized, the distribution detail is unknown).

11-26-2016, 09:49 AM
Umm. Is it just me or does the mod doesn't correctly tell you the lobby player's skills? Like I keep seeing my friend using unseen strike aced when he doesn't have it, he even gave me a screenshot to prove it. Is it a bug perhaps?

11-05-2016, 02:36 AM
....

10-09-2016, 03:13 PM
Application has crashed: C++ exception
mods/Lobby Player Info/lua/hudstatsscreen.lua:90: attempt to concatenate field '?' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main

10-03-2016, 04:54 AM
Forgot to add some context.

The crash log I posted is associated to crashing from being in lobby; related to the update released on Oct 1, 2016.

10-03-2016, 04:24 AM
Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
                 set_enabled()  lib/managers/menu/contractboxgui.lua:787            
                                lib/managers/menu/menucomponentmanager.lua:2480     
                            ()  =(tail                                              
                      call):-1  set_active_components()                             
lib/managers/menu/menucomponentmanager.lua:292  set_active_components()                             
@mods/base/lua/MenuComponentManager.lua:19  close()                                             
core/lib/managers/menu/coremenulogic.lua:344  close_menu()                                        
core/lib/managers/menu/coremenumanager.lua:119  close_menu()                                        
lib/managers/menumanager.lua:333  ok_to_load_level()                                  
lib/network/base/clientnetworksession.lua:367                                                      
lib/network/base/handlers/connectionnetworkhandler.lua:214  
-------------------------------

System information:
Application version : 1.54.14
CPU : Intel® Core™ i7-3770K CPU @ 3.50GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0 
GPU : AMD Radeon ™ R9 Fury Series / aticfx32.dll[21.19.134.1]
Language : @ID94cca2fdaccfc2cd@
Memory :     8144MB 900KB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))


09-04-2016, 12:22 PM
how to install?

09-02-2016, 11:54 PM
Needs updating with the new profiles feature. When someone changes their build using the profile switch it only reads out the skill build they joined with.

08-09-2016, 01:13 AM
In a future update, could you allow for us to customize which skills the "Team Skills" section displays?

Not all Tier 4s are important to know, and some Tier 3s are more important to be aware of(mainly the deployables).

08-08-2016, 02:14 PM
GOOD

08-06-2016, 04:37 PM
Sat Aug 06 23:20:00 2016


Application has crashed: C++ exception
mods/Lobby Player Info/lua/hudstatsscreen.lua:26: attempt to index a nil value



SCRIPT STACK



-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.54.8
CPU : Intel® Core™ i3-2120 CPU @ 3.30GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0 
GPU : NVIDIA GeForce GTX 550 Ti / nvd3dum.dll[9.18.13.3523]
Language : @ID94cca2fdaccfc2cd@
Memory :     44059    0MB
OS : 6.1.7601 (Service Pack 1) 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers(Realtek High Definition Audio))



I accidentally pressed Shift+Tab key to open my steam hub while I exiting to lobby.
And I found this bug. Could you fix this?