Alright Gamers, time to feel disappointed playing this map.
(This is a first map. Don't expect anything good.)
**Map is for singleplayer only. For some reason it breaks on multiplayer and I'm unable to fix it for now.**
(You can still play it in multiplayer, but don't complain that you got soft-locked.)
# "Story"
A suspicious contact asked your crew for help. He sent a voice message, but nobody really remembers this person or recognizes their voice.
Contact said that Crew owes him a favor, and said he won't give anything in return other than thank you.
What they said is as follows:
||"Action is on the top floor of building that I've worked on few years back. Asshats fired me for no reason, and I lost nearly everything, my life included. They sent me straight from 7th floor down to the streets, as well as took my info of all accounts: NetTube, Bank details, my private website. I want them to pay for this.
The Job is simple, you go in, hack PC, then transfer files to me via internet. I heard the Company running this building zone really hates people. They can roam only around the Not-Finished floors, and can't leave their job until 11 pm, otherwise they get shot by the only guard guarding entrance.
Also, a must-know info: This place even though has 4 workers, doesn't mess around with security. They've Encrypted the files, and have Plan B ready. I'm not sure what Plan B is, but I know about encryption. I'll drop you a server via vent in corridor, but first off you have to hack PC to turn off blocking mechanism of power box, which has ventilation system working - and with that - fans."||
# Known Problems of the map.
||-Loads of Z-Fighting. I don't think I could fix that without creating custom units, or changing map layout.
-Background not finished. I've chosen location poorly and realized it too late. "Half-BakedBackground" will probably stay unless I really want to finish it.
-All Enemies (converted or not) disappearing after cutting cables. It was done because friend play-testing the map said It's too big of Cluster-Fuck when going back for server.
-Doors of Janitor teleporting you to another location in building. It was done as a counter-measure to the Cluster-Fuck. I wanted player with server to jump up the vent and teleport to another location of building for higher chance of fighting back. It didn't work due to player still being on opposite side of corridor and AreaTrigger not detecting jumping player, plus Removing AI was an option I've sticked with.
-No XP or Money reward. In the story segment it was said "You owe me a favor", as Contact doesn't pay you anything. Truth is I don't know how to balance XP and Money on this heist, so I just left it as "Favor", not a job.
-Bomb is planting by just going through objective. It's intentional. For some reason Game Crashes when I tried to change it to "check for a loot bag", so now due to it I changed it so you have to walk over objective AFTER getting to the bomb loot bag.
-Lack of Lighting/Map looks like mat_fullbright 1. It's because I'm still learning editor, and I'm not really sure how to add lighting, plus I have no clue where I'd need to put it so it looks good. Maybe It'll be fixed when I get better at BLE.
-Lack of Image on Contract Broker. Again, I'm newbie, I don't really know how to add an image there. When I get good enough I'll maybe add one.
-Multiplayer is messed up. For some reason map allows you to continue hacking PC that's jammed in multiplayer. It happens only in multiplayer with more than 1 person, but on singleplayer it works fine. You can just ignore the Interaction Glow until you kick power box to not get soft-locked. That may be a problem with Desync or some Diesel spaghetti coding. Either way I'm unable to fix it. Sorry.||
Thanks for downloading and playing this trash map. I feel somewhat happy that it didn't land in trash can like more of my old, buggy, messy projects.
If you find any Bug that wasn't mentioned and makes a huge gameplay problem, write it in comment, and I'll try to fix it.
(Also those screen shots have very low texture quality because I've finished this 1-month map on a garbage laptop that can somewhat run smoothly on lowest settings)
V 1.3
Added Anti-Softlock for multiplayer (for some reason not working, may be Desync issue, Diesel Spaghetti coding, Compression, or something else).
V 1.2
Added Anti-Softlock for throwing bag outside of playable area.
V 1.1
Deleted few Enemy spawns that might've caused crashes (not verified yet if worked).
Dependencies
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Instructions
**Make sure to first have SuperBLT, and BeardLib installed. Click the links in the dependency list.**
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Move the main folder of the mod from step 1 to the `Maps` folder. Create the folder if necessary; BeardLib should create it automatically when launching the game with it.
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