So when the Viper grenade came out the third person material config was broken, causing it to appear [White](https://cdn.discordapp.com/attachments/368375218403803146/977530795977756732/218620_20220521193812_1.png) on AMD GPU's and [Black](https://cdn.discordapp.com/attachments/368375218403803146/977522739726385152/20220521124534_1.jpg) on Nvidia GPU's once thrown. It wasn't until i applied the correct textures on the model i realized something was up. [The textures wasn't mapped properly to the grenade](https://cdn.discordapp.com/attachments/368375218403803146/977509234084315226/unknown.png), causing the textures to look weird and very out of place.
So i made this mod within 3 minutes, replacing all of the third person grenade parts with the not-broken first person grenade models and now fixed this issue.
# Extract into mod_overrides.
I could've uploaded this fix onto my [Material_Config Fixes](https://modworkshop.net/mod/37161) mod but i know Overkill will fix this in the next patch. Right?
Deleting this mod once Overkill themselves fixes it.
Edit: It's been three patches already.
v0.1: Release
v0.2: Replaced render template with the correct template, now you can no longer see the grenade through walls.
Instructions
Optional video tutorial for installing SuperBLT, BeardLib, and mod_overrides mods: https://youtu.be/rin_sjSJIkg
1. After downloading the mod, use a program such as [7zip](https://www.7-zip.org/download.html) or [WinRAR](https://www.rarlab.com/download.htm) to extract the main folder of the mod.
2. Move the main folder of the mod to `assets/mod_overrides`. The assets folder is supposed to be in your game's installation folder (don't know where that is? click [here](https://wiki.modworkshop.net/books/payday-2/page/finding-payday-2s-install-folder)). Create the folder if necessary
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