This mod attempts to address some of Payday 2's balance problems by toning down certain aspects of the game and improving others.
It also attempts to introduce more variety to the game's weapon roster by changing certain weapons to feel more unique and serve a purpose.
Currently the mod is limited to mostly weapon-related fixes but I plan to tackle perk deck and skill balance in the future.
I would greatly appreciate constructive feedback regarding any additional improvements that can be made to improve the mod's quality and make it serve its purpose better.
I will probably not touch difficulty or AI balance or add any custom functionality to perk decks as my knowledge of LUA is very very limited.
I would list all the changes here, but it's quite a lot and you should probably just download the mod and see them yourself. In fact, I would highly recommend delving into the files themselves to get a better idea of my thought process.
1.0: Release
1.1: Fixed meleeweaponstweakdata not working (whoops)
1.2: First major update.
Changelog:
|| Weapons:
**General:**
* Adjusted SMG and Pistol damage dropoff to be more gradual.
* Added new damage dropoff preset for shotguns, SHOTGUN_FALL_PRIMARY_VERYHIGH
* Added new damage dropoff preset for SMGs, SMG_FALL_GANGSTA
**Weapons:**
Lion's Roar
* Decreased total ammo to 150 from 180
* Decreased ammo pick-up to 4-7 per box
* Adjusted kick values (The recoil is mostly vertical now with very little horizontal sway)
Krinkov (Single):
* Adjusted kick values (The recoil is mostly vertical now with very little horizontal sway)
* Increased equip time to 0.80s from 0.60s
CR805B (Single):
* Adjusted kick values (The recoil is stronger than in vanilla)
* Decreased concealment to 17 from 18
Goliath (Akimbo):
* Decreased ammo pick-up to 2-4 per box
* Decreased the number of pellets fired to 5 per gun (10 in total)
* Adjusted kick values
Grimm (Single):
* Increased the number of pellets fired to 8 from 6
Grimm (Akimbo):
* Decreased the number of pellets fired to 4 per gun (8 in total)
CR805B (Akimbo):
* Decreased concealment to 17 from 18
* Adjusted kick values
* Increased reload time to 4.00s from 3.00s
Reinfeld 880, Reinfeld 88, Mosconi 12g Tactical, Raven:
* Changed damage dropoff preset to SHOTGUN_FALL_PRIMARY_HIGH from SHOTGUN_FALL_PRIMARY_MEDIUM
Mark 10 (Single):
* Changed damage dropoff preset to SMG_FALL_LOW from SMG_FALL_MEDIUM
Mark 10 (Akimbo):
* Changed damage dropoff preset to AKI_SMG_FALL_LOW from AKI_SMG_FALL_MEDIUM
* Adjusted kick values
Wasp DS:
* Decreased base accuracy to 52 from 56
* Decreased unequip time to 1.50s from 1.80s
Peacemaker:
* Increased base damage to 240 from 230
* Decreased visual weapon shake while aiming
* Decreased reload time to ~4.50s from ~5.00s
* Decreased concealment to 25 from 26
* Decreased rate of fire to 360 RPM from 400 RPM
* Changed damage dropoff preset to PISTOL_FALL_SUPER from PISTOL_FALL_VERYHIGH (no longer affected by damage dropoff)
Bronco (Akimbo):
* Increased non-empty reload time to 3.50s from 3.17s
* Decreased empty reload time to 3.50s from 4.00s
Judge (Akimbo):
* Increased non-empty reload time to 3.50s from 3.00s
Piglet GL:
* Decreased reload time to ~11.70s from ~15.00s
GL40:
* Increased total ammo to 8 from 6
Compact 40mm GL:
* Decreased total ammo to 4 from 6
* Increased unequip time to 0.80s from 0.60s
* Decreased ammo pick-up to 0.05-0.45 per box
China Puff GL:
* Decreased equip time to 0.80s from 1.00s
Amcar:
* Increased damage to 50 from 45
* Increased base accuracy to 44 from 36
* Increased base concealment to 23 from 21
JP36:
* Decreased total ammo to 210 from 240
* Increased base accuracy to 52 from 40
* Increased rate of fire to 750 RPM from ~700 RPM
Clarion:
* Decreased total ammo to 210 from 240
* Adjusted kick values (The recoil has stronger horizontal sway)
Valkyria:
* Decreased total ammo to 210 from 240
* Adjusted kick values
Uzi (Single):
* Decreased base damage to 81 from 90
* Decreased ammo pick-up to 2-4 per box
Uzi (Akimbo)
* Decreased base damage to 81
Patchett (Single):
* Decreased ammo pick-up to 1-3 per box
CMP (Single):
* Increased base accuracy to 36 from 28
CMP (Akimbo):
* Increased base accuracy to 36 from 28
Cobra (Single):
* Increased base accuracy to 36 from 28
* Decreased equip time to 0.40s from 0.50s
* Decreased unequip time to 0.60s from 0.70s
Cobra (Akimbo):
* Increased base accuracy to 36 from 28
Blaster 9mm (Single):
* Decreased total ammo to 160 from 220
* Increased base damage to 60 from 44
* Decreased base accuracy to 20 from 28
* Decreased base stability to 48 from 76
* Increased rate of fire to 1500 RPM from ~900 RPM
* Adjusted kick values (The recoil is stronger overall)
* Changed damage dropoff preset to SMG_FALL_GANGSTA from SMG_FALL_LOW (now deals 30% more damage in close range)
Blaster 9mm (Akimbo):
* Decreased total ammo to 200 from 280
* Increased base damage to 60 from 44
* Decreased base accuracy to 20 from 28
* Decreased base stability to 48 from 76
* Increased rate of fire to 1500 RPM from ~900 RPM
Compact-5 (Single):
* Changed damage dropoff preset to SMG_FALL_MEDIUM from SMG_FALL_LOW
Compact-5 (Akimbo):
* Changed damage dropoff preset to AKI_SMG_FALL_MEDIUM from AKI_SMG_FALL_LOW
Signature (Single):
* Changed damage dropoff preset to SMG_FALL_MEDIUM from SMG_FALL_LOW
Signature (Akimbo):
* Changed damage dropoff preset to AKI_SMG_FALL_MEDIUM from AKI_SMG_FALL_LOW
**Weapon Mods:**
Silent Death (Uzi):
* Increased accuracy to +8 from -4
* Decreased stability to -8 from +4
Pirate Barrel GL40):
* Now decreases total ammo by -1
Sawed-off Stock (GL40):
* Now decreases total ammo by -1
Extended Magazine (5/7 AP):
* Now decreases concealment by 1
Ghetto Blaster (Blaster 9mm):
* Decreased stability to -8 from +8
* Increased concealment penalty to -4 from -3
Extended Mag (Blaster 9mm):
* No longer increases stability
Just Bend It (Blaster 9mm):
* Increased concealment penalty to -3 from -2
**Skills:**
Inspire:
* Increased long distance revive cooldown to 45s from 20s
Close By:
* Decreased shotgun magazine capacity increase to +6 from +15
Counter Strike:
* Moved to tier 2 of Brawler
Bloodthirst:
* Moved to tier 3 of Brawler
Graze:
* Increased damage dealt to 40% of the shot's damage from 20% (Basic)
* Decreased damage dealt to 80% of the shot's damage from 100% (Aced)
Overkill:
* Decreased the duration of the damage boost to 8.00s from 20.00s (Basic)
* Duration of the effect remains 20.00s (Aced)
||
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