A proof of concept to ensure custom Take And Hold maps work in H3.
Current issues:
Sosigs tend to either be very attracted to the floor or will go flying around the place, not sure why.
Map looks boring and ugly
Scoreboard room is blindingly bright, and also might be broken idk.
Requires WurstMod.
Drop the 'TheMeatBeater' folder into \CustomLevels\TakeAndHold\