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Average Shotgun Rebalance
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Downloads872
Views5,738
Publish Date7 years ago
Last Updated7 years ago
Version1.8.5
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Great mod! I've been enjoying my time with it so far, of course, there are design decisions I don't agree with but overall this does make trying out other shotguns than the Grim/Goliath/Judge a fun experience.

I have a few questions regarding the ammo balance. 
Didn't you essentially make the DLC 000Buckshot a weaker version of the community counterpart? 
4 less stability, 25% less ammo and two less pellets for a 5 damage increase? Combined with the 75% and 30% damage increase from skills, that's a little over 11 increased damage. Are there any shotguns that would benefit so massively from that to balance out the non-DLC variant buffs?

What were your thoughts on increasing the fire DoT, max ammo and maximum effective range of DB rounds? The effective range, I can understand since you increased the spread. However, DB rounds were already great at mowing down enemies up to DW (maybe even DS, not sure about that) with a single shot. Specials with a crit. 
The critting with them on DW now allows you to kill cops with the DoT even if they get healed halfway through which is nice. But how does that "justify" increasing (decreasing the reduction) the ammo again?

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