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Trijicon ACOG TA31F-RMR Scope
Версия 1.21
: 01-11-2017, 05:51 PM
MD5: d3ff913ac3d8e538990039263ad66e9c
Загрузок: 2108
Просмотров: 8762

This mod adds ACOG TA31F-RMR (ACOG+RMR combo) as standalone scope. Scope adds own gadget that allows to switch sights with gadget key. In-game reticle is only used by RMR sight.

BeardLib is required.

PD2 skins: Basic support


- Added support for more custom weapons.
- Added support for more custom weapons.
- Added support for HK417.
- Added support for more custom weapons.
- Added support for more custom weapons.
- Fixed VHS stance_mod for RMR.
- Reverted changes in script.
- Added support for XM25 (Arbiter).
- Fixed "45 Degree Red-dot Sight" could be used.
- Small fixes.
- Added support for more custom weapons.
- Added support for SRS and UMP45.
- Scope is now usable with secondary weapons.
- Added support for more custom weapons.
- Added support for more custom weapons.
- Fixed L115 and SR3M gadget could be used.
- Added support for more custom weapons.
- Fixed crash related to Valmet Rk.62 mod.
- Reverted changes from update that added RMR as gadget since it cause some problems.
- Scope is now standalone attachment.
- Fixed RMR not being usable on AK/M14 without scope mount.
- Fixed RMR on some Galil handguards.
- Added support for recent custom weapons.

"How to Install Custom Maps, Weapons etc (Beardlib + BLT + Mod_overrides)" tutorial by Master Indigo
Extract archive content to "mod_overrides".


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12-04-2016, 08:45 PM
The update doesn't extract for some reason

11-30-2016, 02:39 PM
@[Fs]Lemonificent: 1) Should be fixed now. 2) That don't looks like related to TOZ-66 mod.
@Noa (2): No only one additional sight can be used.
@HMS Boathugger 96: Should be fixed now.

11-30-2016, 12:51 PM

Application has crashed: C++ exception

[string "core/lib/utils/coretable.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)

With this, and 

Application has crashed: C++ exception

mods/base/req/json.lua:366: Unexpected character at Line 1 character 1: 

With the TOZ-66 mod, game runs fine without both of them.

***** broke, yo.

11-30-2016, 10:52 AM
Is there a way to fix this problem? I wish to become very tacticool and put three optics on my gun. If there is no fix, then I will have to settle for putting only two optics. It is okay, I think.


11-30-2016, 08:08 AM
XM25 sight restoration when?

11-30-2016, 06:58 AM
coincidentally, im getting the same instant crash as everyone else after this updated, and removing this fixed it

11-30-2016, 04:25 AM
@replingham153: If you getting "bad argument #1 to 'pairs' (table expected, got nil)" then its not from my mods so list of active mods on that crash would be helpful.

11-30-2016, 01:55 AM
I'm getting the same crash, I've removed this mod but still get the crashes. I don't have EAC but it could be one of the later updates for one of your weapons. checking...removed vss, valmet and srm3... valmet was causing the crash.

11-30-2016, 12:22 AM
@Seamlink: Thanks for checking.

11-30-2016, 12:09 AM
It was EAC, confirmed with 5 of my testers..

11-30-2016, 12:05 AM
oh, might be EAC! let me check

11-29-2016, 11:47 PM
@Seamlink: I cant find way to replicate this crash also do you have exactly same crash with http://modworkshop.net/mydownloads.php?a...&did=18007 ?

11-29-2016, 10:10 PM
I ran the sight alone, without any other mods and Im still crashing.. this might be happening to a lot of people

11-29-2016, 07:41 PM
@Seamlink: Dunno works fine on my end.

11-29-2016, 06:48 PM
With 1.13 (redownloaded two times) same crash 
(I made sure it was the sight causing this)
Application has crashed: C++ exception
[string "core/lib/utils/coretable.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)

11-29-2016, 06:02 PM
@Seamlink: Fixed in 1.13

11-29-2016, 06:00 PM
With the latest update, it's causing a crash on me

Application has crashed: C++ exception
[string "core/lib/utils/coretable.lua"]:32: bad argument #1 to 'pairs' (table expected, got nil)

11-29-2016, 03:31 PM
@Celtthulu: That is caused by other mod that indicates "Angled Sight" being used by rotating weapon.

11-29-2016, 04:56 AM
So, I noticed that when you've switched to the top-mounted RDS, when you're not aiming down the sight your character holds the gun "Doom-style" (i.e. at the hip, but centered looking down the barrel)*. This is to say, if that's a glitch, don't fix it please lol.

* - it might be a weird interaction with some of my other mods, idk

10-20-2016, 05:05 AM
Good on ya for getting them on to secondary weapons.