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SKS
Version 1.32
Last Updated: 12-01-2016, 06:42 PM
MD5: 4da995e87536de82eb84f3c7ec984958
Downloads: 2303
Views: 7552

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Description
Shortlink:
This mod adds SKS as standalone rifle. Unlock Level: 50

Optional addons as camos and fednet icon can be downloaded from this link.

BeardLib is required.

Changelog

1.32
- Added support for "45 Degree Red-dot Sight" and "Reconnaissance Sight" attachments.
1.31
- Fixed inconsistent zoom levels on sights.
- Added support for "GiTS Carry Handle Sight" mod.
- Added support for "Zeiss Z-Point Reflex Sight" mod.
1.3
- Added support for "Coyote Sight" mod.
- Added support for "Hologram sight" mod.
- Added support for "Trijicon ACOG TA31F-RMR Scope" mod.
1.29
- Rail is now added with gadgets.
- Adjusted stats.
1.28
- Added support for upcoming custom sights.
1.27
- Fixed sharp edges on some models.
- Added support for custom sights: Kobra and CompM4s (will be released later).
1.26
- Fixed unlock level/weapon cost.
1.25
- Small tweaks.
1.23
- Fixed missing stance_mod for C-More Railway.
1.22
- Added auto updates.
- Adjusted Tapco normal map.
- Improved attachments icons (Thanks to White_3Designer's "For Inventory Icon setup REBORN" mod)
1.21
- Improved menu icon (Thanks to White_3Designer's "For Inventory Icon setup REBORN" mod)
- SKS is now locked to semi.
1.2
- 3rd time.. ACOG is now usable.
- Added optional camos
- Improved model and textures.
1.1
- Fixed Competitor's Compensator was missing.
- Mount is now added with optics.
- Small tweaks.

"How to Install Custom Maps, Weapons etc (Beardlib + BLT + Mod_overrides)" tutorial by Master Indigo
Custom weapons will appear as M733/AMCAR or Glock 17/Chimano 88 (depending on weapon slot) for other players.
Please posts requests in requests sub forum.
Extract archive content to "mod_overrides".

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License

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10-18-2016, 08:45 PM
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!
MOD ASSETS UPDATE REQUIRED!

at least you are not chargin 5$ bucks or something for some 2 weapons pack dlc.


L U V Y O U and your work, keep it up, proud of you.

09-04-2016, 05:00 AM
|e.e|JONATURBO, You have to drop the SKS file into the mod overrides folder, and that goes for most of these other custom weapons.

08-28-2016, 03:35 AM
Someone can help me i dont know how install this mod

08-22-2016, 10:06 AM
@Ellie: Revision is correct try updating it manually.

08-22-2016, 02:02 AM
was the mod revision or something messed up? i keep getting prompts to update this even after updating it

08-21-2016, 09:52 PM
i tryed to updated in game and it didnt even have a name and it got stucked in 216 kb so i have to download it manually

08-21-2016, 09:00 PM
@Tenshinen: That happens only with "Combat Sight" ?

08-21-2016, 08:20 PM
The little weapon mod loading bar gets stuck if you try to apply the Combat Sight to this gun. Pretty gamebreaking as it prevents you from doing anything.

08-21-2016, 06:13 PM
Add Youre TOZ-34 to custom weapons :D

08-21-2016, 04:24 PM
@Rasmus: Should be fixed now.

08-21-2016, 03:39 PM
So, this is a bit odd, but I've been having the MOLOT Side Mount drop as a weapon mod at the card screen. Not sure if that's intentional or an unavoidable issue with the mod, but figured it's weird enough that it might need checking out.

08-18-2016, 11:50 PM
@>:3 Thank you so very much

08-18-2016, 11:50 PM
@Tman2bard: https://dl.dropboxusercontent.com/u/2957...pco_uv.png
@Dylan: I didn't give any noticeable stats to stocks so there is not much difference in weapon performance.

08-18-2016, 11:41 PM
I'm sorry to ask, but do you have a blank template for the Tapco Stock? I just wanted to try and make a grey/black skin for it. Kinda like the Flat Urban

08-18-2016, 10:52 PM
How does one essentially replace the default skin with the paratrooper sporter stock model?
The default SKS looks gorgeous, the Survarium(?) model, not so much...
Really goddamn cool mod though.


08-18-2016, 02:32 AM
"- 3rd time.. ACOG is now usable."

Oof...

08-17-2016, 04:11 PM
Keep spewing out mods dude! Theyre amazing! Some variety in pd2 is always nice, shame that BLT is broken at the moment

08-17-2016, 01:52 PM
@Panteleimon: That will require to every camo have own model and unit so its not worth adding it that way.
@DepartedMortalsCrate: Fixed.

08-17-2016, 12:12 PM
Amazing work, as usual! A complete noob question from someone who does not really understand Beardlib's capabilities and potential - would it be possible to release the alternate camos you used in the old version as mods in their own tab dependant on the paratrooper body. (And yes, I am pretty sure you were just about to release them as an optional addon in the next version as usual, I am just an evil clueless person).

Thank you mate for your incredible mod and making my Payday heists twice as fun!

08-17-2016, 03:27 AM
Just a little heads up, the end of the bolt clips through the back of the receiver when reloading/firing