Changes a few of the spawngroups to be more dangerous to solo spawncamp/spawnkill (or at least raises the skill floor in order to do so beyond just googling how to make a graze sniper build or buying recent DLC) in an attempt to incentivize players more to actually group up, hold a spot, and focus fire enemies like a proper team game instead (similar to how older versions of PD2 were played).
Mostly meant for players who are bored of (or dislike) the playstyle of running around like a headless chicken to spawnkill cops that everyone does in current day vanilla, and also want an actual reason to make themselves and their team to play more tacticool for reasons besides just roleplaying.
(Will make the game harder since specials will now be more numerous and also more likely to be alive to actually do things now, naturally, given how these spawngroups were made to heavily counter spawncamping lol. You can try combining this mod with this mod that makes the spawn delay slower if you find that you're being overrun too much even when your team is grouped up together and working as an actual team)
I went for this approach of changing the number and combinations of specials in the spawngroups because nerfing the stats of current vanilla builds or buffing the HP or damage of enemies would just mean only you the host can't spawncamp anymore. And in practice nothing would have changed because in that scenario you'd just be expecting the other 3 players to carry you because they would still be able to spawncamp just fine.
Credit to increase special spawn limit (and the other mods that mod used code from too) for most of the code I used.